More refactoring
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@@ -123,10 +123,10 @@ void TextureAsset::setTexture(Gfx::OTexture _texture)
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uint32 TextureAsset::getWidth()
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{
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return texture->getSizeX();
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return texture->getWidth();
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}
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uint32 TextureAsset::getHeight()
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{
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return texture->getSizeY();
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return texture->getHeight();
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}
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