More refactoring

This commit is contained in:
Dynamitos
2023-11-15 00:06:00 +01:00
parent 59d6c9d794
commit f8f48352a3
49 changed files with 930 additions and 1015 deletions
+16 -65
View File
@@ -6,29 +6,12 @@ namespace Seele
{
namespace Gfx
{
class DescriptorBinding
{
public:
DescriptorBinding()
: binding(0), descriptorType(SE_DESCRIPTOR_TYPE_MAX_ENUM), descriptorCount(0x7fff), shaderStages(SE_SHADER_STAGE_ALL)
{
}
DescriptorBinding(const DescriptorBinding& other)
: binding(other.binding), descriptorType(other.descriptorType), descriptorCount(other.descriptorCount), shaderStages(other.shaderStages)
{
}
DescriptorBinding& operator=(const DescriptorBinding& other)
{
if(this != &other)
{
binding = other.binding;
descriptorType = other.descriptorType;
descriptorCount = other.descriptorCount;
shaderStages = other.shaderStages;
}
return *this;
}
DescriptorBinding();
DescriptorBinding(const DescriptorBinding& other);
DescriptorBinding& operator=(const DescriptorBinding& other);
uint32 binding;
SeDescriptorType descriptorType;
uint32 descriptorCount;
@@ -41,8 +24,8 @@ DECLARE_REF(DescriptorSet)
class DescriptorAllocator
{
public:
DescriptorAllocator() {}
virtual ~DescriptorAllocator() {}
DescriptorAllocator();
virtual ~DescriptorAllocator();
virtual PDescriptorSet allocateDescriptorSet() = 0;
virtual void reset() = 0;
};
@@ -50,7 +33,7 @@ DEFINE_REF(DescriptorAllocator)
DECLARE_REF(UniformBuffer)
DECLARE_REF(ShaderBuffer)
DECLARE_REF(Texture)
DECLARE_REF(SamplerState)
DECLARE_REF(Sampler)
class DescriptorSet
{
public:
@@ -59,8 +42,8 @@ public:
virtual void writeChanges() = 0;
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
virtual void updateBuffer(uint32 binding, PShaderBuffer ShaderBuffer) = 0;
virtual void updateSampler(uint32 binding, PSamplerState samplerState) = 0;
virtual void updateTexture(uint32 binding, PTexture texture, PSamplerState samplerState = nullptr) = 0;
virtual void updateSampler(uint32 binding, PSampler sampler) = 0;
virtual void updateTexture(uint32 binding, PTexture texture, PSampler samplerState = nullptr) = 0;
virtual void updateTextureArray(uint32_t binding, Array<PTexture> texture) = 0;
virtual bool operator<(PDescriptorSet other) = 0;
@@ -71,44 +54,21 @@ DEFINE_REF(DescriptorSet)
class DescriptorLayout
{
public:
DescriptorLayout(const std::string& name)
: setIndex(0)
, name(name)
{
}
DescriptorLayout(const DescriptorLayout& other)
{
descriptorBindings.resize(other.descriptorBindings.size());
for(uint32 i = 0; i < descriptorBindings.size(); ++i)
{
descriptorBindings[i] = other.descriptorBindings[i];
}
}
DescriptorLayout& operator=(const DescriptorLayout& other)
{
if (this != &other)
{
descriptorBindings.resize(other.descriptorBindings.size());
for (uint32 i = 0; i < descriptorBindings.size(); ++i)
{
descriptorBindings[i] = other.descriptorBindings[i];
}
}
return *this;
}
virtual ~DescriptorLayout() {}
DescriptorLayout(const std::string& name);
DescriptorLayout(const DescriptorLayout& other);
DescriptorLayout& operator=(const DescriptorLayout& other);
virtual ~DescriptorLayout();
virtual void create() = 0;
virtual void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1, SeDescriptorBindingFlags bindingFlags = 0, SeShaderStageFlags shaderStages = SeShaderStageFlagBits::SE_SHADER_STAGE_ALL);
virtual void reset();
virtual PDescriptorSet allocateDescriptorSet();
const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
constexpr const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
constexpr uint32 getSetIndex() const { return setIndex; }
constexpr void setSetIndex(uint32 _setIndex) { setIndex = _setIndex; }
protected:
Array<DescriptorBinding> descriptorBindings;
ODescriptorAllocator allocator;
std::mutex allocatorLock;
uint32 setIndex;
std::string name;
friend class PipelineLayout;
@@ -118,18 +78,9 @@ DEFINE_REF(DescriptorLayout)
class PipelineLayout
{
public:
PipelineLayout()
{
}
PipelineLayout(PPipelineLayout baseLayout)
{
if (baseLayout != nullptr)
{
descriptorSetLayouts = baseLayout->descriptorSetLayouts;
pushConstants = baseLayout->pushConstants;
}
}
virtual ~PipelineLayout() {}
PipelineLayout();
PipelineLayout(PPipelineLayout baseLayout);
virtual ~PipelineLayout();
virtual void create() = 0;
virtual void reset() = 0;
void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);