More refactoring
This commit is contained in:
@@ -6,7 +6,6 @@ namespace Seele
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{
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namespace Gfx
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{
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class Window
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{
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public:
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@@ -22,19 +21,19 @@ public:
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virtual void setScrollCallback(std::function<void(double, double)> callback) = 0;
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virtual void setFileCallback(std::function<void(int, const char**)> callback) = 0;
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virtual void setCloseCallback(std::function<void()> callback) = 0;
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SeFormat getSwapchainFormat() const
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constexpr SeFormat getSwapchainFormat() const
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{
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return windowState.pixelFormat;
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}
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SeSampleCountFlags getNumSamples() const
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constexpr SeSampleCountFlags getNumSamples() const
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{
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return windowState.numSamples;
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}
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uint32 getSizeX() const
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constexpr uint32 getWidth() const
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{
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return windowState.width;
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}
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uint32 getSizeY() const
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constexpr uint32 getHeight() const
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{
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return windowState.height;
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}
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@@ -52,8 +51,8 @@ public:
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virtual void resize(uint32 newX, uint32 newY) = 0;
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virtual void move(uint32 newOffsetX, uint32 newOffsetY) = 0;
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constexpr PWindow getOwner() const {return owner;}
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constexpr uint32 getSizeX() const {return sizeX;}
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constexpr uint32 getSizeY() const {return sizeY;}
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constexpr uint32 getWidth() const {return sizeX;}
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constexpr uint32 getHeight() const {return sizeY;}
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constexpr uint32 getOffsetX() const {return offsetX;}
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constexpr uint32 getOffsetY() const {return offsetY;}
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Matrix4 getProjectionMatrix() const;
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@@ -71,22 +70,11 @@ class RenderTargetAttachment
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{
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public:
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RenderTargetAttachment(PTexture2D texture,
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SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
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SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
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SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
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SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE)
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: clear()
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, componentFlags(0)
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, loadOp(loadOp)
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, storeOp(storeOp)
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, stencilLoadOp(stencilLoadOp)
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, stencilStoreOp(stencilStoreOp)
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, texture(texture)
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{
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}
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virtual ~RenderTargetAttachment()
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{
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}
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SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
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SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
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SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
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SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE);
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virtual ~RenderTargetAttachment();
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virtual PTexture2D getTexture()
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{
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return texture;
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@@ -99,13 +87,13 @@ public:
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{
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return texture->getNumSamples();
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}
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virtual uint32 getSizeX() const
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virtual uint32 getWidth() const
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{
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return texture->getSizeX();
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return texture->getWidth();
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}
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virtual uint32 getSizeY() const
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virtual uint32 getHeight() const
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{
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return texture->getSizeY();
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return texture->getHeight();
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}
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inline SeAttachmentLoadOp getLoadOp() const { return loadOp; }
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inline SeAttachmentStoreOp getStoreOp() const { return storeOp; }
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@@ -126,18 +114,11 @@ class SwapchainAttachment : public RenderTargetAttachment
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{
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public:
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SwapchainAttachment(PWindow owner,
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SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
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SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
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SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
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SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE)
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: RenderTargetAttachment(nullptr, loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
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{
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clear.color.float32[0] = 0.0f;
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clear.color.float32[1] = 0.0f;
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clear.color.float32[2] = 0.0f;
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clear.color.float32[3] = 1.0f;
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componentFlags = SE_COLOR_COMPONENT_R_BIT | SE_COLOR_COMPONENT_G_BIT | SE_COLOR_COMPONENT_B_BIT | SE_COLOR_COMPONENT_A_BIT;
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}
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SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
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SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
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SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
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SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE);
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virtual ~SwapchainAttachment();
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virtual PTexture2D getTexture() override
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{
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return owner->getBackBuffer();
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@@ -150,13 +131,13 @@ public:
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{
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return owner->getNumSamples();
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}
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virtual uint32 getSizeX() const
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virtual uint32 getWidth() const
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{
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return owner->getSizeX();
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return owner->getWidth();
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}
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virtual uint32 getSizeY() const
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virtual uint32 getHeight() const
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{
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return owner->getSizeY();
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return owner->getHeight();
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}
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private:
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PWindow owner;
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