More refactoring
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@@ -140,6 +140,5 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation)
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createInfo.entryPoint = "fragmentMain";
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collection.fragmentShader = graphics->createFragmentShader(createInfo);
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}
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collection.vertexDeclaration = graphics->createVertexDeclaration(Array<VertexElement>());
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shaders[perm] = std::move(collection);
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}
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