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@@ -379,7 +379,10 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
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bool twoSided = true;
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material->Get(AI_MATKEY_TWOSIDED, twoSided);
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float opacity = 1.0f;
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material->Get(AI_MATKEY_OPACITY, opacity);
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if (std::strcmp(material->GetName().C_Str(), "3td_Africa_Grass01") == 0)
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{
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opacity = 0.5f;
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}
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OMaterialAsset baseMat = new MaterialAsset(importPath, materialName);
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baseMat->material = new Material(graphics, numTextures, numSamplers, numFloats, twoSided, opacity, materialName,
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std::move(expressions), std::move(parameters), std::move(brdf));
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@@ -57,23 +57,9 @@ PTextureAsset TextureLoader::getPlaceholderTexture() { return placeholderAsset;
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void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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int totalWidth = 0, totalHeight = 0, n = 0;
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unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 0);
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unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
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ktxTexture2* kTexture = nullptr;
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VkFormat format;
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switch (n) {
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case 1:
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format = VK_FORMAT_R8_UNORM;
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break;
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case 2:
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format = VK_FORMAT_R8G8_UNORM;
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break;
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case 3:
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format = VK_FORMAT_R8G8B8_UNORM;
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break;
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case 4:
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format = VK_FORMAT_R8G8B8A8_UNORM;
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break;
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}
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VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
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ktxTextureCreateInfo createInfo = {
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.vkFormat = (uint32)format,
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.baseDepth = 1,
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@@ -94,13 +80,13 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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KTX_ASSERT(ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture));
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auto loadCubeFace = [n, &kTexture, faceWidth, totalWidth, &data](int xPos, int yPos, int faceName) {
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std::vector<unsigned char> vec(faceWidth * faceWidth * n);
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auto loadCubeFace = [&kTexture, faceWidth, totalWidth, &data](int xPos, int yPos, int faceName) {
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std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
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for (uint32 y = 0; y < faceWidth; ++y) {
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for (uint32 x = 0; x < faceWidth; ++x) {
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int imgX = x + (xPos * faceWidth);
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int imgY = y + (yPos * faceWidth);
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std::memcpy(&vec[(x + (faceWidth * y)) * n], &data[(imgX + (totalWidth * imgY)) * n], n);
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std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
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}
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}
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ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, 0, faceName, vec.data(), vec.size());
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@@ -119,7 +105,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture);
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ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, 0, 0, data, totalWidth * totalHeight * n * sizeof(unsigned char));
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ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, 0, 0, data, totalWidth * totalHeight * 4 * sizeof(unsigned char));
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}
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ktxBasisParams basisParams = {
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.structSize = sizeof(ktxBasisParams),
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@@ -128,9 +114,9 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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.uastcFlags = KTX_PACK_UASTC_LEVEL_DEFAULT,
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.uastcRDO = true,
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};
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KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
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KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 15));
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//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
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//
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//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 15));
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char writer[100];
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snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
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