Improving Material shader code generation
This commit is contained in:
@@ -5,7 +5,7 @@ struct MaterialVertexParameter
|
||||
#if NUM_MATERIAL_TEXCOORDS
|
||||
float2 texCoords[NUM_MATERIAL_TEXCOORDS];
|
||||
#endif
|
||||
#if USE_INSTANCING
|
||||
#ifdef USE_INSTANCING
|
||||
float4x4 instanceLocalToWorld;
|
||||
float3 instanceLocalPosition;
|
||||
float4 perInstanceParams;
|
||||
@@ -26,7 +26,7 @@ struct MaterialFragmentParameter
|
||||
float4 clipPosition;
|
||||
float4 vertexColor;
|
||||
float3x3 tangentToWorld;
|
||||
#if USE_INSTANCING
|
||||
#ifdef USE_INSTANCING
|
||||
float3 perInstanceParams;
|
||||
#endif
|
||||
#if NUM_MATERIAL_TEXCOORDS
|
||||
@@ -37,4 +37,11 @@ struct MaterialFragmentParameter
|
||||
float3 result = mul(tangentToWorld, tangentSpaceNormal);
|
||||
return result;
|
||||
}
|
||||
float3 transformNormalTexture(float3 rawNormal)
|
||||
{
|
||||
rawNormal = 2.0 * rawNormal - float3(1.0, 1.0, 1.0);
|
||||
return transformNormalToWorld(rawNormal);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user