Improving Material shader code generation

This commit is contained in:
Dynamitos
2020-09-19 14:36:50 +02:00
parent 6814587b54
commit facbfed79c
72 changed files with 1049 additions and 329 deletions
+9 -2
View File
@@ -5,7 +5,7 @@ struct MaterialVertexParameter
#if NUM_MATERIAL_TEXCOORDS
float2 texCoords[NUM_MATERIAL_TEXCOORDS];
#endif
#if USE_INSTANCING
#ifdef USE_INSTANCING
float4x4 instanceLocalToWorld;
float3 instanceLocalPosition;
float4 perInstanceParams;
@@ -26,7 +26,7 @@ struct MaterialFragmentParameter
float4 clipPosition;
float4 vertexColor;
float3x3 tangentToWorld;
#if USE_INSTANCING
#ifdef USE_INSTANCING
float3 perInstanceParams;
#endif
#if NUM_MATERIAL_TEXCOORDS
@@ -37,4 +37,11 @@ struct MaterialFragmentParameter
float3 result = mul(tangentToWorld, tangentSpaceNormal);
return result;
}
float3 transformNormalTexture(float3 rawNormal)
{
rawNormal = 2.0 * rawNormal - float3(1.0, 1.0, 1.0);
return transformNormalToWorld(rawNormal);
}
};