Improving Material shader code generation
This commit is contained in:
@@ -16,6 +16,7 @@ public:
|
||||
~MaterialLoader();
|
||||
PMaterial queueAsset(const std::filesystem::path& filePath);
|
||||
private:
|
||||
Gfx::PGraphics graphics;
|
||||
List<std::future<void>> futures;
|
||||
PMaterial placeholderMaterial;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user