Improving Material shader code generation
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@@ -163,7 +163,14 @@ public:
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{
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prev->next = next;
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}
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next->prev = prev;
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if(next == nullptr)
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{
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root = prev;
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}
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else
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{
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next->prev = prev;
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}
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delete pos.node;
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refreshIterators();
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return Iterator(next);
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