Improving Material shader code generation
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@@ -1,10 +1,11 @@
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#include "Graphics.h"
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#include <map>
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#include "ShaderCompiler.h"
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using namespace Seele::Gfx;
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Graphics::Graphics()
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{
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shaderCompiler = new ShaderCompiler(this);
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}
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Graphics::~Graphics()
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