Improving Material shader code generation

This commit is contained in:
Dynamitos
2020-09-19 14:36:50 +02:00
parent 6814587b54
commit facbfed79c
72 changed files with 1049 additions and 329 deletions
+30 -15
View File
@@ -6,13 +6,16 @@
#include "MeshBatch.h"
#include <boost/crc.hpp>
#ifdef _DEBUG
#define ENABLE_VALIDATION
#ifdef DEBUG
#endif
namespace Seele
{
struct VertexInputStream;
struct VertexStreamComponent;
class VertexInputType;
namespace Gfx
{
DECLARE_REF(Graphics);
@@ -111,7 +114,7 @@ struct PermutationId
struct ShaderCollection
{
PermutationId id;
PVertexDeclaration vertexDeclaration;
//PVertexDeclaration vertexDeclaration;
PVertexShader vertexShader;
PControlShader controlShader;
PEvaluationShader evalutionShader;
@@ -128,7 +131,7 @@ public:
PGraphics graphics,
RenderPassType passName,
PMaterial material,
PVertexShaderInput vertexInput,
VertexInputType* vertexInput,
bool bPositionOnly);
private:
Array<ShaderCollection> shaders;
@@ -272,7 +275,7 @@ struct QueueFamilyMapping
class QueueOwnedResource
{
public:
QueueOwnedResource(PGraphics graphics, QueueType startQueueType);
QueueOwnedResource(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~QueueOwnedResource();
//Preliminary checks to see if the barrier should be executed at all
@@ -281,14 +284,20 @@ public:
protected:
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
Gfx::QueueType currentOwner;
PGraphics graphics;
QueueFamilyMapping mapping;
};
DEFINE_REF(QueueOwnedResource);
// IMPORTANT!!
// WHEN DERIVING FROM ANY Gfx:: BASE CLASSES WITH MULTIPLE INHERITANCE
// ALWAYS PUT THE Gfx:: BASE CLASS FIRST
// This is because the refcounting object is unique per allocation, so
// the base address of both the Gfx:: and the implementation class
// need to match for it to work
class Buffer : public QueueOwnedResource
{
public:
Buffer(PGraphics graphics, QueueType startQueueType);
Buffer(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~Buffer();
protected:
@@ -299,7 +308,7 @@ protected:
class UniformBuffer : public Buffer
{
public:
UniformBuffer(PGraphics graphics, QueueType startQueueType);
UniformBuffer(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~UniformBuffer();
protected:
// Inherited via QueueOwnedResource
@@ -310,7 +319,7 @@ DEFINE_REF(UniformBuffer);
class VertexBuffer : public Buffer
{
public:
VertexBuffer(PGraphics graphics, uint32 numVertices, uint32 vertexSize, QueueType startQueueType);
VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices, uint32 vertexSize, QueueType startQueueType);
virtual ~VertexBuffer();
inline uint32 getNumVertices()
{
@@ -333,7 +342,7 @@ DEFINE_REF(VertexBuffer);
class IndexBuffer : public Buffer
{
public:
IndexBuffer(PGraphics graphics, uint32 size, Gfx::SeIndexType index, QueueType startQueueType);
IndexBuffer(QueueFamilyMapping mapping, uint32 size, Gfx::SeIndexType index, QueueType startQueueType);
virtual ~IndexBuffer();
inline uint32 getNumIndices() const
{
@@ -355,7 +364,7 @@ DEFINE_REF(IndexBuffer);
class StructuredBuffer : public Buffer
{
public:
StructuredBuffer(PGraphics graphics, QueueType startQueueType);
StructuredBuffer(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~StructuredBuffer();
protected:
// Inherited via QueueOwnedResource
@@ -367,7 +376,7 @@ class VertexStream
{
public:
VertexStream();
VertexStream(uint32 stride, uint32 offset, uint8 instanced, Gfx::PVertexBuffer vertexBuffer);
VertexStream(uint32 stride, uint32 offset, uint8 instanced);
~VertexStream();
void addVertexElement(VertexElement element);
const Array<VertexElement> getVertexDescriptions() const;
@@ -377,7 +386,6 @@ public:
uint32 offset;
Array<VertexElement> vertexDescription;
uint8 instanced;
PVertexBuffer vertexBuffer;
};
DEFINE_REF(VertexStream);
class VertexDeclaration
@@ -385,7 +393,7 @@ class VertexDeclaration
public:
VertexDeclaration();
~VertexDeclaration();
uint32 addVertexStream(const VertexStream &vertexStream);
uint32 addVertexStream(const VertexStreamComponent &vertexStream);
const Array<VertexStream> &getVertexStreams() const;
private:
@@ -404,10 +412,17 @@ protected:
GraphicsPipelineCreateInfo createInfo;
};
DEFINE_REF(GraphicsPipeline);
// IMPORTANT!!
// WHEN DERIVING FROM ANY Gfx:: BASE CLASSES WITH MULTIPLE INHERITANCE
// ALWAYS PUT THE Gfx:: BASE CLASS FIRST
// This is because the refcounting object is unique per allocation, so
// the base address of both the Gfx:: and the implementation class
// need to match for it to work
class Texture : public QueueOwnedResource
{
public:
Texture(PGraphics graphics, QueueType startQueueType);
Texture(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~Texture();
virtual SeFormat getFormat() const = 0;
@@ -422,7 +437,7 @@ DEFINE_REF(Texture);
class Texture2D : public Texture
{
public:
Texture2D(PGraphics graphics, QueueType startQueueType);
Texture2D(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~Texture2D();
virtual SeFormat getFormat() const = 0;