Improving Material shader code generation
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@@ -2,8 +2,8 @@
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using namespace Seele;
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Mesh::Mesh(MeshDescription description, Gfx::PIndexBuffer indexBuffer)
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: description(description)
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Mesh::Mesh(PVertexShaderInput vertexInput, Gfx::PIndexBuffer indexBuffer)
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: vertexInput(vertexInput)
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, indexBuffer(indexBuffer)
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{
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}
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