Improving Material shader code generation
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@@ -5,14 +5,11 @@
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using namespace Seele;
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SceneRenderPath::SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target)
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SceneRenderPath::SceneRenderPath(PScene scene, Gfx::PGraphics graphics, Gfx::PViewport target)
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: RenderPath(graphics, target)
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, basePass(new BasePass(scene, graphics, target))
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, scene(scene)
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{
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scene = new Scene();
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PMeshAsset asset = AssetRegistry::findMesh("Unbenannt");
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PActor rootActor = new Actor();
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PPrimitiveComponent primitiveComponent = new PrimitiveComponent();
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basePass = new BasePass(scene, graphics, target);
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}
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SceneRenderPath::~SceneRenderPath()
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