Improving Material shader code generation
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@@ -8,7 +8,7 @@ DECLARE_REF(Scene);
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class SceneRenderPath : public RenderPath
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{
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public:
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SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target);
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SceneRenderPath(PScene scene, Gfx::PGraphics graphics, Gfx::PViewport target);
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virtual ~SceneRenderPath();
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void setTargetScene(PScene scene);
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virtual void init();
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