Improving Material shader code generation

This commit is contained in:
Dynamitos
2020-09-19 14:36:50 +02:00
parent 6814587b54
commit facbfed79c
72 changed files with 1049 additions and 329 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ DECLARE_REF(Scene);
class SceneRenderPath : public RenderPath
{
public:
SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target);
SceneRenderPath(PScene scene, Gfx::PGraphics graphics, Gfx::PViewport target);
virtual ~SceneRenderPath();
void setTargetScene(PScene scene);
virtual void init();