Improving Material shader code generation
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@@ -8,7 +8,8 @@ using namespace Seele;
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Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo)
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: View(graphics, owner, createInfo)
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{
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renderer = new SceneRenderPath(graphics, viewport);
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scene = new Scene(graphics);
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renderer = new SceneRenderPath(scene, graphics, viewport);
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}
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Seele::SceneView::~SceneView()
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