Improving Material shader code generation

This commit is contained in:
Dynamitos
2020-09-19 14:36:50 +02:00
parent 6814587b54
commit facbfed79c
72 changed files with 1049 additions and 329 deletions
+4
View File
@@ -2,11 +2,15 @@
#include "View.h"
namespace Seele
{
DECLARE_REF(Scene);
class SceneView : public View
{
public:
SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
~SceneView();
PScene getScene() const { return scene; }
private:
PScene scene;
};
DEFINE_REF(SceneView);
} // namespace Seele