Improving Material shader code generation

This commit is contained in:
Dynamitos
2020-09-19 14:36:50 +02:00
parent 6814587b54
commit facbfed79c
72 changed files with 1049 additions and 329 deletions
+22
View File
@@ -0,0 +1,22 @@
#pragma once
#include "GraphicsResources.h"
namespace Seele
{
DECLARE_REF(Material);
DECLARE_NAME_REF(Gfx, Graphics);
namespace Gfx
{
class ShaderCompiler
{
public:
ShaderCompiler(PGraphics graphics);
~ShaderCompiler();
void registerMaterial(PMaterial material);
private:
Array<PMaterial> pendingCompiles;
PGraphics graphics;
};
DEFINE_REF(ShaderCompiler);
} // namespace Gfx
} // namespace Seele