Improving Material shader code generation
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@@ -30,10 +30,11 @@ protected:
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DEFINE_REF(CmdBufferBase);
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DECLARE_REF(SecondaryCmdBuffer);
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DECLARE_REF(CommandBufferManager);
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class CmdBuffer : public CmdBufferBase
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{
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public:
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CmdBuffer(PGraphics graphics, VkCommandPool cmdPool);
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CmdBuffer(PGraphics graphics, VkCommandPool cmdPool, PCommandBufferManager manager);
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virtual ~CmdBuffer();
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void begin();
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void end();
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@@ -43,6 +44,7 @@ public:
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void addWaitSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
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void refreshFence();
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PFence getFence();
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PCommandBufferManager getManager();
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enum State
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{
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ReadyBegin,
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@@ -53,6 +55,7 @@ public:
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};
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private:
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PCommandBufferManager manager;
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PRenderPass renderPass;
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PFramebuffer framebuffer;
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PFence fence;
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@@ -105,6 +108,7 @@ private:
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PQueue queue;
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uint32 queueFamilyIndex;
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PCmdBuffer activeCmdBuffer;
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std::mutex allocatedBufferLock;
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Array<PCmdBuffer> allocatedBuffers;
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};
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DEFINE_REF(CommandBufferManager);
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