Improving Material shader code generation

This commit is contained in:
Dynamitos
2020-09-19 14:36:50 +02:00
parent 6814587b54
commit facbfed79c
72 changed files with 1049 additions and 329 deletions
@@ -49,4 +49,5 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::PRende
Framebuffer::~Framebuffer()
{
vkDestroyFramebuffer(graphics->getDevice(), handle, nullptr);
graphics = nullptr;
}