Improving Material shader code generation
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@@ -64,6 +64,7 @@ void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
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if (found == allocatedFramebuffers.end())
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{
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framebuffer = new Framebuffer(this, rp, rp->getLayout());
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allocatedFramebuffers[framebufferHash] = framebuffer;
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}
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else
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{
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