Improving Material shader code generation
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@@ -14,7 +14,7 @@ public:
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~MaterialInstance();
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virtual void save() override;
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virtual void load() override;
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inline std::string getMaterialName() const;
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virtual PMaterial getRenderMaterial();
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PMaterial getBaseMaterial() const;
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Gfx::PDescriptorSet getDescriptor();
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private:
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