Improving Material shader code generation
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@@ -13,17 +13,18 @@ DECLARE_REF(Material);
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class Scene
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{
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public:
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Scene();
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Scene(Gfx::PGraphics graphics);
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~Scene();
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void tick(float deltaTime);
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void addActor(PActor actor);
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void addPrimitiveComponent(PPrimitiveComponent comp);
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const Array<PPrimitiveComponent>& getPrimitives() const { return primitives; }
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const Array<MeshBatch>& getStaticMeshes() const { return staticMeshes; }
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private:
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Array<MeshBatch> meshBatches;
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Array<MeshBatch> staticMeshes;
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Array<PActor> rootActors;
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Array<PPrimitiveComponent> primitives;
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public:
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Gfx::PGraphics graphics;
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};
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} // namespace Seele
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