Improving Material shader code generation
This commit is contained in:
@@ -1,12 +1,30 @@
|
||||
#include "Graphics/RenderCore.h"
|
||||
#include "Graphics/SceneView.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
using namespace Seele;
|
||||
int main()
|
||||
{
|
||||
RenderCore core;
|
||||
core.init();
|
||||
WindowCreateInfo mainWindowInfo;
|
||||
mainWindowInfo.title = "SeeleEngine";
|
||||
mainWindowInfo.width = 1280;
|
||||
mainWindowInfo.height = 720;
|
||||
mainWindowInfo.bFullscreen = false;
|
||||
mainWindowInfo.numSamples = 1;
|
||||
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_R8G8B8_UNORM;
|
||||
auto window = core.getWindowManager()->addWindow(mainWindowInfo);
|
||||
ViewportCreateInfo sceneViewInfo;
|
||||
sceneViewInfo.sizeX = 1280;
|
||||
sceneViewInfo.sizeY = 720;
|
||||
sceneViewInfo.offsetX = 0;
|
||||
sceneViewInfo.offsetY = 0;
|
||||
PSceneView sceneView = new SceneView(core.getWindowManager()->getGraphics(), window, sceneViewInfo);
|
||||
window->addView(sceneView);
|
||||
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject");
|
||||
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Arissa\\Arissa.fbx");
|
||||
PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Arissa"));
|
||||
sceneView->getScene()->addPrimitiveComponent(arissa);
|
||||
core.renderLoop();
|
||||
core.shutdown();
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user