Starting implementation of UI framework
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@@ -1,7 +1,7 @@
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#include "TextureAsset.h"
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#include "Graphics/GraphicsResources.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/WindowManager.h"
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#include "Window/WindowManager.h"
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#include <stb_image.h>
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#include <stb_image_write.h>
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@@ -28,6 +28,7 @@ TextureAsset::~TextureAsset()
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void TextureAsset::save()
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{
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//TODO: make this an actual file, not just a png wrapper
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assert(false && "Editing textures is not yet supported");
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}
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void TextureAsset::load()
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