Starting implementation of UI framework
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@@ -18,6 +18,7 @@ public:
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Vector inverseTransformPosition(const Vector &v) const;
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Matrix4 toMatrix();
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static Vector getSafeScaleReciprocal(const Vector4 &inScale, float tolerance = 0.000000001f);
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Vector transformPosition(const Vector &v) const;
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Vector getPosition() const;
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Quaternion getRotation() const;
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@@ -28,7 +29,7 @@ public:
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Transform &operator=(const Transform &other);
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Transform &operator=(Transform &&other);
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Transform &operator*(const Transform &other);
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Transform operator*(const Transform &other) const;
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private:
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Vector4 position;
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