Starting implementation of UI framework
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@@ -47,7 +47,6 @@ protected:
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PActor parent;
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Array<PActor> children;
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PComponent rootComponent;
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Transform transform;
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};
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DEFINE_REF(Actor);
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} // namespace Seele
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@@ -15,7 +15,7 @@ CameraActor::CameraActor()
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cameraComponent->setParent(sceneComponent);
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cameraComponent->setOwner(this);
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addWorldTranslation(Vector(0, 0, 50));
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addWorldRotation(Vector(0, -1, 0));
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addWorldRotation(Vector(0, -100, 0));
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}
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CameraActor::~CameraActor()
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