Starting implementation of UI framework
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@@ -26,6 +26,14 @@ public:
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}
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return projectionMatrix;
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}
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Vector getCameraPosition()
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{
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if(bNeedsViewBuild)
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{
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buildViewMatrix();
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}
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return cameraPosition;
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}
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void mouseMove(float deltaX, float deltaY);
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void mouseScroll(double x);
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void moveOrigin(float up);
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