Starting implementation of UI framework
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#pragma once
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#include "View.h"
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namespace Seele
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{
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DECLARE_REF(Scene);
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DECLARE_REF(CameraActor);
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class SceneView : public View
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{
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public:
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SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
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~SceneView();
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virtual void beginFrame();
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PScene getScene() const { return scene; }
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private:
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PScene scene;
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PCameraActor activeCamera;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
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virtual void mouseMoveCallback(double xPos, double yPos) override;
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virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
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virtual void scrollCallback(double xOffset, double yOffset) override;
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virtual void fileCallback(int count, const char** paths) override;
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};
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DEFINE_REF(SceneView);
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} // namespace Seele
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