Starting implementation of UI framework
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#pragma once
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#include "RenderPath.h"
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namespace Seele
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{
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DECLARE_REF(Window);
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// A view is a part of the window, which can be anything from a viewport to an editor
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class View
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{
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public:
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View(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo);
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virtual ~View();
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virtual void beginFrame();
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virtual void render();
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virtual void endFrame();
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void applyArea(URect area);
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void setFocused();
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protected:
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Gfx::PGraphics graphics;
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Gfx::PViewport viewport;
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PWindow owner;
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PRenderPath renderer;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) = 0;
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virtual void mouseMoveCallback(double xPos, double yPos) = 0;
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virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) = 0;
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virtual void scrollCallback(double xOffset, double yOffset) = 0;
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virtual void fileCallback(int count, const char** paths) = 0;
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friend class Window;
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};
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DEFINE_REF(View)
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} // namespace Seele
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