Starting implementation of UI framework

This commit is contained in:
Dynamitos
2021-01-19 15:30:00 +01:00
parent 65caae9e21
commit fb3c66cc4c
57 changed files with 381 additions and 186 deletions
+59
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#include "WindowManager.h"
#include "Graphics/Vulkan/VulkanGraphics.h"
Gfx::PGraphics WindowManager::graphics;
Seele::WindowManager::WindowManager()
{
graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
TextureCreateInfo info;
info.width = 4096;
info.height = 4096;
Gfx::PTexture2D testTexture = graphics->createTexture2D(info);
UniformBufferCreateInfo uniformInitializer;
uniformInitializer.resourceData.size = 4096;
uniformInitializer.resourceData.data = new uint8[4096];
for (int i = 0; i < 4096; ++i)
{
uniformInitializer.resourceData.data[i] = (uint8)i;
}
Gfx::PUniformBuffer testUniform = graphics->createUniformBuffer(uniformInitializer);
}
Seele::WindowManager::~WindowManager()
{
}
PWindow Seele::WindowManager::addWindow(const WindowCreateInfo &createInfo)
{
Gfx::PWindow handle = graphics->createWindow(createInfo);
PWindow window = new Window(handle);
windows.add(window);
return window;
}
void Seele::WindowManager::beginFrame()
{
for (auto window : windows)
{
window->beginFrame();
}
}
void WindowManager::render()
{
for(auto window : windows)
{
window->render();
}
}
void Seele::WindowManager::endFrame()
{
for (auto window : windows)
{
window->endFrame();
}
}