Starting implementation of UI framework
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+3
-2
@@ -1,5 +1,5 @@
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#include "Graphics/RenderCore.h"
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#include "Graphics/SceneView.h"
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#include "Window/SceneView.h"
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#include "Asset/AssetRegistry.h"
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using namespace Seele;
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int main()
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@@ -22,10 +22,11 @@ int main()
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PSceneView sceneView = new SceneView(core.getWindowManager()->getGraphics(), window, sceneViewInfo);
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window->addView(sceneView);
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sceneView->setFocused();
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AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject");
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AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Arissa\\Arissa.fbx");
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PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Arissa"));
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arissa->addWorldTranslation(Vector(0, 0, 100));
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arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f));
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sceneView->getScene()->addPrimitiveComponent(arissa);
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core.renderLoop();
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core.shutdown();
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