Starting implementation of UI framework

This commit is contained in:
Dynamitos
2021-01-19 15:30:00 +01:00
parent 65caae9e21
commit fb3c66cc4c
57 changed files with 381 additions and 186 deletions
+3 -2
View File
@@ -1,5 +1,5 @@
#include "Graphics/RenderCore.h"
#include "Graphics/SceneView.h"
#include "Window/SceneView.h"
#include "Asset/AssetRegistry.h"
using namespace Seele;
int main()
@@ -22,10 +22,11 @@ int main()
PSceneView sceneView = new SceneView(core.getWindowManager()->getGraphics(), window, sceneViewInfo);
window->addView(sceneView);
sceneView->setFocused();
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject");
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Arissa\\Arissa.fbx");
PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Arissa"));
arissa->addWorldTranslation(Vector(0, 0, 100));
arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f));
sceneView->getScene()->addPrimitiveComponent(arissa);
core.renderLoop();
core.shutdown();