Refactor ShaderBuffer
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@@ -17,7 +17,7 @@ cbuffer DispatchParams
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uint pad1;
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}
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layout(set = 0, binding = 2, std430)
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RWStructuredBuffer<Frustum> out_Frustums;
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RWShaderBuffer<Frustum> out_Frustums;
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[numthreads(BLOCK_SIZE, BLOCK_SIZE, 1)]
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