Refactor ShaderBuffer
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@@ -8,7 +8,7 @@ import PrimitiveSceneData;
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import MaterialParameter;
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layout(set = INDEX_LIGHT_ENV, binding = 4)
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StructuredBuffer<uint> lightIndexList;
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ShaderBuffer<uint> lightIndexList;
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layout(set = INDEX_LIGHT_ENV, binding = 5)
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RWTexture2D<uint2> lightGrid;
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