Refactor ShaderBuffer
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@@ -17,7 +17,7 @@ ConstantBuffer<ViewData> viewData;
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layout(set = 0, binding = 1)
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SamplerState glyphSampler;
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//layout(set = 1)
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//StructuredBuffer<GlyphData> glyphData;
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//ShaderBuffer<GlyphData> glyphData;
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layout(set = 1)
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Texture2D<uint> glyphTextures[];
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layout(push_constant)
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