Refactor ShaderBuffer
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@@ -6,7 +6,7 @@ struct PrimitiveSceneData
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};
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layout(set = INDEX_SCENE_DATA, binding = 0, std430)
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StructuredBuffer<PrimitiveSceneData> gSceneData;
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ShaderBuffer<PrimitiveSceneData> gSceneData;
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[[vk::push_constant]]
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ConstantBuffer<uint> gSceneDataIndex;
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