Refactor ShaderBuffer
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@@ -14,10 +14,8 @@ target_sources(Engine
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MeshBatch.cpp
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ShaderCompiler.h
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ShaderCompiler.cpp
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VertexShaderInput.h
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VertexShaderInput.cpp
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StaticMeshVertexInput.h
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StaticMeshVertexInput.cpp)
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VertexData.h
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VertexData.cpp)
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target_sources(Engine
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PUBLIC FILE_SET HEADERS
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@@ -29,9 +27,7 @@ target_sources(Engine
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Graphics.h
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Mesh.h
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MeshBatch.h
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ShaderCompiler.h
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VertexShaderInput.h
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StaticMeshVertexInput.h)
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ShaderCompiler.h)
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add_subdirectory(RenderPass/)
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add_subdirectory(Vulkan/)
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