Refactor ShaderBuffer
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@@ -40,7 +40,7 @@ public:
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virtual PTexture3D createTexture3D(const TextureCreateInfo &createInfo) = 0;
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virtual PTextureCube createTextureCube(const TextureCreateInfo &createInfo) = 0;
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virtual PUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
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virtual PStructuredBuffer createStructuredBuffer(const StructuredBufferCreateInfo &bulkData) = 0;
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virtual PShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) = 0;
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virtual PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
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virtual PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
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virtual PRenderCommand createRenderCommand(const std::string& name = "") = 0;
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