Refactor ShaderBuffer
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@@ -4,16 +4,16 @@
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namespace Seele
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{
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DECLARE_REF(VertexShaderInput)
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DECLARE_REF(MeshletBuffer)
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DECLARE_NAME_REF(Gfx, IndexBuffer)
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class Mesh
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{
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public:
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Mesh(PVertexShaderInput vertexInput, Gfx::PIndexBuffer indexBuffer);
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Mesh(PMeshletBuffer meshlets);
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~Mesh();
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Gfx::PIndexBuffer indexBuffer;
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PVertexShaderInput vertexInput;
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PMeshletBuffer meshlets;
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PVertexData vertexData;
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PMaterialAsset referencedMaterial;
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private:
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};
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