Refactor ShaderBuffer
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@@ -29,7 +29,7 @@ DECLARE_REF(CameraActor)
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struct BasePassData
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{
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Array<MeshBatch> staticDrawList;
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Gfx::PStructuredBuffer sceneDataBuffer;
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Gfx::PShaderBuffer sceneDataBuffer;
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LightEnv lightEnv;
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};
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class BasePass : public RenderPass<BasePassData>
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@@ -55,7 +55,7 @@ private:
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Gfx::PPipelineLayout basePassLayout;
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// Set 0: Light environment
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static constexpr uint32 INDEX_LIGHT_ENV = 0;
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Gfx::PStructuredBuffer oLightIndexList;
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Gfx::PShaderBuffer oLightIndexList;
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Gfx::PTexture oLightGrid;
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Gfx::PDescriptorLayout lightLayout;
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// Set 1: viewParameter
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