Refactor ShaderBuffer

This commit is contained in:
Dynamitos
2023-08-28 21:23:13 +02:00
parent dcbce27fb2
commit fcc4fc12d4
35 changed files with 99 additions and 564 deletions
+2 -2
View File
@@ -29,7 +29,7 @@ DECLARE_REF(CameraActor)
struct BasePassData
{
Array<MeshBatch> staticDrawList;
Gfx::PStructuredBuffer sceneDataBuffer;
Gfx::PShaderBuffer sceneDataBuffer;
LightEnv lightEnv;
};
class BasePass : public RenderPass<BasePassData>
@@ -55,7 +55,7 @@ private:
Gfx::PPipelineLayout basePassLayout;
// Set 0: Light environment
static constexpr uint32 INDEX_LIGHT_ENV = 0;
Gfx::PStructuredBuffer oLightIndexList;
Gfx::PShaderBuffer oLightIndexList;
Gfx::PTexture oLightGrid;
Gfx::PDescriptorLayout lightLayout;
// Set 1: viewParameter