Refactor ShaderBuffer
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@@ -159,7 +159,7 @@ void LightCullingPass::publishOutputs()
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cullingPipeline = graphics->createComputePipeline(pipelineInfo);
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uint32 counterReset = 0;
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StructuredBufferCreateInfo structInfo =
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ShaderBufferCreateInfo structInfo =
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{
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.resourceData = {
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.size = sizeof(uint32),
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@@ -169,8 +169,8 @@ void LightCullingPass::publishOutputs()
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.stride = sizeof(uint32),
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.bDynamic = true,
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};
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oLightIndexCounter = graphics->createStructuredBuffer(structInfo);
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tLightIndexCounter = graphics->createStructuredBuffer(structInfo);
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oLightIndexCounter = graphics->createShaderBuffer(structInfo);
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tLightIndexCounter = graphics->createShaderBuffer(structInfo);
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structInfo = {
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.resourceData = {
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.size = (uint32)sizeof(uint32)
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@@ -183,8 +183,8 @@ void LightCullingPass::publishOutputs()
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.stride = sizeof(uint32),
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.bDynamic = false,
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};
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oLightIndexList = graphics->createStructuredBuffer(structInfo);
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tLightIndexList = graphics->createStructuredBuffer(structInfo);
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oLightIndexList = graphics->createShaderBuffer(structInfo);
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tLightIndexList = graphics->createShaderBuffer(structInfo);
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resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
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resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
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@@ -263,7 +263,7 @@ void LightCullingPass::setupFrustums()
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uniformInfo.bDynamic = false;
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dispatchParamsBuffer = graphics->createUniformBuffer(uniformInfo);
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StructuredBufferCreateInfo structuredInfo = {
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ShaderBufferCreateInfo structuredInfo = {
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.resourceData = {
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.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
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.data = nullptr,
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@@ -271,7 +271,7 @@ void LightCullingPass::setupFrustums()
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.stride = sizeof(Frustum),
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.bDynamic = false,
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};
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frustumBuffer = graphics->createStructuredBuffer(structuredInfo);
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frustumBuffer = graphics->createShaderBuffer(structuredInfo);
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frustumDescriptorSet = frustumDescriptorLayout->allocateDescriptorSet();
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frustumDescriptorSet->updateBuffer(0, viewParamsBuffer);
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