Refactor ShaderBuffer

This commit is contained in:
Dynamitos
2023-08-28 21:23:13 +02:00
parent dcbce27fb2
commit fcc4fc12d4
35 changed files with 99 additions and 564 deletions
@@ -32,7 +32,7 @@ Gfx::PTexture RenderGraphResources::requestTexture(const std::string& outputName
return registeredTextures[outputName];
}
Gfx::PStructuredBuffer RenderGraphResources::requestBuffer(const std::string& outputName)
Gfx::PShaderBuffer RenderGraphResources::requestBuffer(const std::string& outputName)
{
if(registeredBuffers.find(outputName) == registeredBuffers.end())
{
@@ -62,7 +62,7 @@ void RenderGraphResources::registerTextureOutput(const std::string& outputName,
registeredTextures[outputName] = texture;
}
void RenderGraphResources::registerBufferOutput(const std::string& outputName, Gfx::PStructuredBuffer buffer)
void RenderGraphResources::registerBufferOutput(const std::string& outputName, Gfx::PShaderBuffer buffer)
{
registeredBuffers[outputName] = buffer;
}