Refactor ShaderBuffer
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@@ -32,7 +32,7 @@ Gfx::PTexture RenderGraphResources::requestTexture(const std::string& outputName
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return registeredTextures[outputName];
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}
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Gfx::PStructuredBuffer RenderGraphResources::requestBuffer(const std::string& outputName)
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Gfx::PShaderBuffer RenderGraphResources::requestBuffer(const std::string& outputName)
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{
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if(registeredBuffers.find(outputName) == registeredBuffers.end())
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{
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@@ -62,7 +62,7 @@ void RenderGraphResources::registerTextureOutput(const std::string& outputName,
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registeredTextures[outputName] = texture;
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}
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void RenderGraphResources::registerBufferOutput(const std::string& outputName, Gfx::PStructuredBuffer buffer)
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void RenderGraphResources::registerBufferOutput(const std::string& outputName, Gfx::PShaderBuffer buffer)
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{
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registeredBuffers[outputName] = buffer;
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}
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