Refactor ShaderBuffer
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@@ -67,7 +67,7 @@ public:
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virtual ~DescriptorSet();
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virtual void writeChanges();
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virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer);
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virtual void updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer);
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virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer);
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virtual void updateSampler(uint32_t binding, Gfx::PSamplerState samplerState);
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virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState sampler = nullptr);
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virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture);
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