Refactor ShaderBuffer

This commit is contained in:
Dynamitos
2023-08-28 21:23:13 +02:00
parent dcbce27fb2
commit fcc4fc12d4
35 changed files with 99 additions and 564 deletions
+5 -5
View File
@@ -17,7 +17,7 @@ Scene::Scene(Gfx::PGraphics graphics)
, physics(registry)
{
StructuredBufferCreateInfo structInfo = {
ShaderBufferCreateInfo structInfo = {
.resourceData = {
.size = sizeof(Component::DirectionalLight) * MAX_DIRECTIONAL_LIGHTS,
.data = nullptr,
@@ -25,10 +25,10 @@ Scene::Scene(Gfx::PGraphics graphics)
.stride = sizeof(Component::DirectionalLight),
.bDynamic = true,
};
lightEnv.directionalLights = graphics->createStructuredBuffer(structInfo);
lightEnv.directionalLights = graphics->createShaderBuffer(structInfo);
structInfo.resourceData.size = sizeof(Component::PointLight) * MAX_POINT_LIGHTS;
structInfo.stride = sizeof(Component::PointLight);
lightEnv.pointLights = graphics->createStructuredBuffer(structInfo);
lightEnv.pointLights = graphics->createShaderBuffer(structInfo);
UniformBufferCreateInfo uniformInfo = {
.resourceData = {
@@ -87,14 +87,14 @@ Array<MeshBatch> Scene::getStaticMeshes()
}
if(sceneDataBuffer == nullptr || sceneDataBuffer->getNumElements() != sceneData.size())
{
StructuredBufferCreateInfo createInfo = StructuredBufferCreateInfo {
ShaderBufferCreateInfo createInfo = ShaderBufferCreateInfo {
.resourceData = {
.size = sceneData.size() * sizeof(PrimitiveSceneData),
.data = nullptr,
},
.stride = (uint32)sceneData.size(),
};
sceneDataBuffer = graphics->createStructuredBuffer(createInfo);
sceneDataBuffer = graphics->createShaderBuffer(createInfo);
}
sceneDataBuffer->updateContents(BulkResourceData {
.size = sceneData.size() * sizeof(PrimitiveSceneData),