Refactor ShaderBuffer

This commit is contained in:
Dynamitos
2023-08-28 21:23:13 +02:00
parent dcbce27fb2
commit fcc4fc12d4
35 changed files with 99 additions and 564 deletions
+4 -4
View File
@@ -15,9 +15,9 @@ DECLARE_REF(Entity)
#define MAX_POINT_LIGHTS 256
struct LightEnv
{
Gfx::PStructuredBuffer directionalLights;
Gfx::PShaderBuffer directionalLights;
Gfx::PUniformBuffer numDirectional;
Gfx::PStructuredBuffer pointLights;
Gfx::PShaderBuffer pointLights;
Gfx::PUniformBuffer numPoints;
};
@@ -58,7 +58,7 @@ public:
Array<MeshBatch> getStaticMeshes();
LightEnv getLightBuffer();
Component::Skybox getSkybox();
Gfx::PStructuredBuffer getSceneDataBuffer() const { return sceneDataBuffer; }
Gfx::PShaderBuffer getSceneDataBuffer() const { return sceneDataBuffer; }
Gfx::PGraphics getGraphics() const { return graphics; }
entt::registry registry;
private:
@@ -69,7 +69,7 @@ private:
Vector4 actorLocation;
};
Array<PrimitiveSceneData> sceneData;
Gfx::PStructuredBuffer sceneDataBuffer;
Gfx::PShaderBuffer sceneDataBuffer;
LightEnv lightEnv;
PhysicsSystem physics;
Gfx::PGraphics graphics;