Fixed water rendering somewhat
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+11
-8
@@ -11,9 +11,9 @@
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#include "Graphics/Vulkan/Graphics.h"
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#endif
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#include "Graphics/StaticMeshVertexData.h"
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#include "Graphics/Vulkan/Buffer.h"
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#include "Graphics/Vulkan/Graphics.h"
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#include "Window/PlayView.h"
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#include "Graphics/Vulkan/Buffer.h"
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#include "Window/WindowManager.h"
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#include <fmt/core.h>
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#include <random>
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@@ -64,14 +64,17 @@ int main() {
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.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
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.type = TextureImportType::TEXTURE_CUBEMAP,
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});
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//ssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
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// .importPath = "Whitechapel",
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//);
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/sheepsbody.fbx",
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});
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// AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
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// .importPath = "suburbs",
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// });
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// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
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// .importPath = "Whitechapel",
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//);
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// AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
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// .importPath = "suburbs",
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// });
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vd->commitMeshes();
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WindowCreateInfo mainWindowInfo = {
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.width = 1920,
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