Adding benchmark

This commit is contained in:
Dynamitos
2024-07-05 12:02:46 +02:00
parent 8418cdbd11
commit fd8dc5ed0f
47 changed files with 1071 additions and 1010 deletions
+56 -55
View File
@@ -39,70 +39,72 @@ int main() {
std::filesystem::path binaryPath = sourcePath / "cmake" / "libMeshShadingDemo.so";
#endif
std::filesystem::path cmakePath = outputPath / "cmake";
if (true) {
#ifdef __APPLE__
graphics = new Metal::Graphics();
graphics = new Metal::Graphics();
#else
graphics = new Vulkan::Graphics();
graphics = new Vulkan::Graphics();
#endif
GraphicsInitializer initializer;
graphics->init(initializer);
StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
vd->init(graphics);
GraphicsInitializer initializer;
graphics->init(initializer);
StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
vd->init(graphics);
OWindowManager windowManager = new WindowManager();
AssetRegistry::init(sourcePath / "Assets", graphics);
AssetImporter::init(graphics);
AssetImporter::importFont(FontImportArgs{
.filePath = "./fonts/Calibri.ttf",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/cube.fbx",
});
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
.type = TextureImportType::TEXTURE_CUBEMAP,
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
.importPath = "Whitechapel",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
.importPath = "suburbs",
});
vd->commitMeshes();
WindowCreateInfo mainWindowInfo = {
.width = 1920,
.height = 1080,
.title = "SeeleEngine",
.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB,
};
auto window = windowManager->addWindow(graphics, mainWindowInfo);
ViewportCreateInfo sceneViewInfo = {
.dimensions =
{
.size = {1920, 1080},
.offset = {0, 0},
},
.numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT,
};
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
sceneView->setFocused();
OWindowManager windowManager = new WindowManager();
AssetRegistry::init(sourcePath / "Assets", graphics);
AssetImporter::init(graphics);
// AssetImporter::importFont(FontImportArgs{
// .filePath = "./fonts/Calibri.ttf",
// });
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/cube.fbx",
});
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
.type = TextureImportType::TEXTURE_CUBEMAP,
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
.importPath = "Whitechapel",
});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
// .importPath = "suburbs",
// });
vd->commitMeshes();
WindowCreateInfo mainWindowInfo = {
.width = 1920,
.height = 1080,
.title = "SeeleEngine",
.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB,
};
auto window = windowManager->addWindow(graphics, mainWindowInfo);
ViewportCreateInfo sceneViewInfo = {
.dimensions =
{
.size = {1920, 1080},
.offset = {0, 0},
},
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
};
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
sceneView->setFocused();
while (windowManager->isActive()) {
windowManager->render();
}
vd->destroy();
// export game
if (false) {
while (windowManager->isActive() && getGlobals().running) {
windowManager->render();
}
vd->destroy();
// export game
} else {
std::filesystem::create_directories(outputPath);
std::system(fmt::format("cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGAME_TITLE=\"{}\" -DGAME_DESTINATION=\"{}\" "
std::system(fmt::format("cmake -DCMAKE_BUILD_TYPE=Release -DGAME_TITLE=\"{}\" -DGAME_DESTINATION=\"{}\" "
"-DGAME_BINARY=\"{}\" -P ./cmake/ExportProject.cmake",
gameName, outputPath.generic_string(), binaryPath.generic_string())
.c_str());
std::system(fmt::format("cmake -S {} -B {}", cmakePath.generic_string(), cmakePath.generic_string()).c_str());
std::system(fmt::format("cmake -S {} -B {}", cmakePath.generic_string(), outputPath.generic_string()).c_str());
std::system(fmt::format("cmake --build {}", cmakePath.generic_string()).c_str());
std::filesystem::copy(binaryPath, outputPath, std::filesystem::copy_options::recursive);
std::filesystem::copy(sourcePath / "Assets", outputPath / "Assets", std::filesystem::copy_options::recursive);
std::filesystem::copy("shaders", outputPath / "shaders", std::filesystem::copy_options::recursive);
std::filesystem::copy("textures", outputPath / "textures", std::filesystem::copy_options::recursive);
@@ -110,7 +112,6 @@ int main() {
std::filesystem::copy_file("assimp-vc143-mt.dll", outputPath / "assimp-vc143-mt.dll");
std::filesystem::copy_file("slang.dll", outputPath / "slang.dll");
std::filesystem::copy_file("slang-glslang.dll", outputPath / "slang-glslang.dll");
std::filesystem::copy_file("slang-llvm.dll", outputPath / "slang-llvm.dll");
#endif
}
return 0;