Adding benchmark
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
#include "BasePass.h"
|
||||
#include "Actor/CameraActor.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Component/Camera.h"
|
||||
#include "Component/Mesh.h"
|
||||
#include "Graphics/Command.h"
|
||||
@@ -7,6 +8,7 @@
|
||||
#include "Graphics/Enums.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#include "Graphics/Pipeline.h"
|
||||
#include "Graphics/Shader.h"
|
||||
#include "Graphics/StaticMeshVertexData.h"
|
||||
#include "Material/MaterialInstance.h"
|
||||
@@ -16,6 +18,12 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
Array<DebugVertex> gDebugVertices;
|
||||
|
||||
void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
|
||||
|
||||
void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
|
||||
|
||||
BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
|
||||
basePassLayout = graphics->createPipelineLayout("BasePassLayout");
|
||||
|
||||
@@ -68,6 +76,12 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics,
|
||||
.useVisibility = false,
|
||||
});
|
||||
}
|
||||
skybox = Seele::Component::Skybox{
|
||||
.day = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>(),
|
||||
.night = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>(),
|
||||
.fogColor = Vector(0.1, 0.1, 0.8),
|
||||
.blendFactor = 0,
|
||||
};
|
||||
}
|
||||
|
||||
BasePass::~BasePass() {}
|
||||
@@ -81,6 +95,41 @@ void BasePass::beginFrame(const Component::Camera& cam) {
|
||||
lightCullingLayout->reset();
|
||||
opaqueCulling = lightCullingLayout->allocateDescriptorSet();
|
||||
transparentCulling = lightCullingLayout->allocateDescriptorSet();
|
||||
|
||||
// Debug vertices
|
||||
VertexBufferCreateInfo vertexBufferInfo = {
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(DebugVertex) * gDebugVertices.size(),
|
||||
.data = (uint8*)gDebugVertices.data(),
|
||||
},
|
||||
.vertexSize = sizeof(DebugVertex),
|
||||
.numVertices = (uint32)gDebugVertices.size(),
|
||||
.name = "DebugVertices",
|
||||
};
|
||||
debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
|
||||
debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
|
||||
|
||||
// Skybox
|
||||
skyboxDataLayout->reset();
|
||||
textureLayout->reset();
|
||||
skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
|
||||
skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
|
||||
skyboxBuffer->updateContents(DataSource{
|
||||
.size = sizeof(SkyboxData),
|
||||
.data = (uint8*)&skyboxData,
|
||||
});
|
||||
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
|
||||
skyboxDataSet->updateBuffer(0, skyboxBuffer);
|
||||
skyboxDataSet->writeChanges();
|
||||
skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
textureSet = textureLayout->allocateDescriptorSet();
|
||||
textureSet->updateTexture(0, skybox.day);
|
||||
textureSet->updateTexture(1, skybox.night);
|
||||
textureSet->updateSampler(2, skyboxSampler);
|
||||
textureSet->writeChanges();
|
||||
}
|
||||
|
||||
void BasePass::render() {
|
||||
@@ -95,7 +144,6 @@ void BasePass::render() {
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BASEPASS");
|
||||
graphics->beginRenderPass(renderPass);
|
||||
Array<Gfx::ORenderCommand> commands;
|
||||
|
||||
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass");
|
||||
permutation.setDepthCulling(true); // always use the culling info
|
||||
permutation.setPositionOnly(false);
|
||||
@@ -193,110 +241,137 @@ void BasePass::render() {
|
||||
commands.add(std::move(command));
|
||||
}
|
||||
}
|
||||
|
||||
graphics->executeCommands(std::move(commands));
|
||||
|
||||
Map<float, VertexData::TransparentDraw> sortedDraws;
|
||||
for (const auto& t : transparentData) {
|
||||
Vector toCenter = Vector(t.worldPosition) - cameraPos;
|
||||
float dist = glm::length(toCenter) * glm::dot(glm::normalize(toCenter), cameraForward);
|
||||
sortedDraws[dist] = t;
|
||||
commands.clear();
|
||||
// Transparent rendering
|
||||
{
|
||||
Map<float, VertexData::TransparentDraw> sortedDraws;
|
||||
for (const auto& t : transparentData) {
|
||||
Vector toCenter = Vector(t.worldPosition) - cameraPos;
|
||||
float dist = glm::length(toCenter) * glm::dot(glm::normalize(toCenter), cameraForward);
|
||||
sortedDraws[dist] = t;
|
||||
}
|
||||
Gfx::ORenderCommand transparentCommand = graphics->createRenderCommand("TransparentDraw");
|
||||
transparentCommand->setViewport(viewport);
|
||||
for (const auto& [_, t] : sortedDraws) {
|
||||
permutation.setVertexData(t.vertexData->getTypeName());
|
||||
permutation.setMaterial(t.matInst->getBaseMaterial()->getName());
|
||||
Gfx::PermutationId id(permutation);
|
||||
|
||||
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
|
||||
assert(collection != nullptr);
|
||||
|
||||
bool twoSided = t.matInst->getBaseMaterial()->isTwoSided();
|
||||
|
||||
if (graphics->supportMeshShading()) {
|
||||
Gfx::MeshPipelineCreateInfo pipelineInfo = {
|
||||
.taskShader = collection->taskShader,
|
||||
.meshShader = collection->meshShader,
|
||||
.fragmentShader = collection->fragmentShader,
|
||||
.renderPass = renderPass,
|
||||
.pipelineLayout = collection->pipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
|
||||
},
|
||||
.depthStencilState =
|
||||
{
|
||||
.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
|
||||
},
|
||||
.colorBlend =
|
||||
{
|
||||
.attachmentCount = 1,
|
||||
.blendAttachments =
|
||||
{
|
||||
Gfx::ColorBlendState::BlendAttachment{
|
||||
.blendEnable = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
||||
transparentCommand->bindPipeline(pipeline);
|
||||
} else {
|
||||
Gfx::LegacyPipelineCreateInfo pipelineInfo = {
|
||||
.vertexShader = collection->vertexShader,
|
||||
.fragmentShader = collection->fragmentShader,
|
||||
.renderPass = renderPass,
|
||||
.pipelineLayout = collection->pipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
|
||||
},
|
||||
.depthStencilState =
|
||||
{
|
||||
.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
|
||||
},
|
||||
.colorBlend =
|
||||
{
|
||||
.attachmentCount = 1,
|
||||
.blendAttachments =
|
||||
{
|
||||
Gfx::ColorBlendState::BlendAttachment{
|
||||
.blendEnable = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
||||
transparentCommand->bindPipeline(pipeline);
|
||||
}
|
||||
transparentCommand->bindDescriptor({viewParamsSet, t.vertexData->getVertexDataSet(), t.vertexData->getInstanceDataSet(),
|
||||
scene->getLightEnvironment()->getDescriptorSet(), Material::getDescriptorSet(),
|
||||
transparentCulling});
|
||||
transparentCommand->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT |
|
||||
Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
||||
0, sizeof(VertexData::DrawCallOffsets), &t.offsets);
|
||||
if (graphics->supportMeshShading()) {
|
||||
transparentCommand->drawMesh(1, 1, 1);
|
||||
} else {
|
||||
// command->bindIndexBuffer(t.vertexData->getIndexBuffer());
|
||||
// for (const auto& meshData : drawCall.instanceMeshData) {
|
||||
// // all meshlets of a mesh share the same indices offset
|
||||
// command->drawIndexed(meshData.numIndices, 1, meshData.firstIndex,
|
||||
// vertexData->getIndicesOffset(meshData.meshletOffset), 0);
|
||||
// }
|
||||
}
|
||||
}
|
||||
commands.add(std::move(transparentCommand));
|
||||
}
|
||||
Gfx::ORenderCommand command = graphics->createRenderCommand("TransparentDraw");
|
||||
command->setViewport(viewport);
|
||||
for (const auto& [_, t] : sortedDraws) {
|
||||
permutation.setVertexData(t.vertexData->getTypeName());
|
||||
permutation.setMaterial(t.matInst->getBaseMaterial()->getName());
|
||||
Gfx::PermutationId id(permutation);
|
||||
|
||||
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
|
||||
assert(collection != nullptr);
|
||||
|
||||
bool twoSided = t.matInst->getBaseMaterial()->isTwoSided();
|
||||
|
||||
if (graphics->supportMeshShading()) {
|
||||
Gfx::MeshPipelineCreateInfo pipelineInfo = {
|
||||
.taskShader = collection->taskShader,
|
||||
.meshShader = collection->meshShader,
|
||||
.fragmentShader = collection->fragmentShader,
|
||||
.renderPass = renderPass,
|
||||
.pipelineLayout = collection->pipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
|
||||
},
|
||||
.depthStencilState =
|
||||
{
|
||||
.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
|
||||
},
|
||||
.colorBlend =
|
||||
{
|
||||
.attachmentCount = 1,
|
||||
.blendAttachments =
|
||||
{
|
||||
Gfx::ColorBlendState::BlendAttachment{
|
||||
.blendEnable = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
||||
command->bindPipeline(pipeline);
|
||||
} else {
|
||||
Gfx::LegacyPipelineCreateInfo pipelineInfo = {
|
||||
.vertexShader = collection->vertexShader,
|
||||
.fragmentShader = collection->fragmentShader,
|
||||
.renderPass = renderPass,
|
||||
.pipelineLayout = collection->pipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
|
||||
},
|
||||
.depthStencilState =
|
||||
{
|
||||
.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
|
||||
},
|
||||
.colorBlend =
|
||||
{
|
||||
.attachmentCount = 1,
|
||||
.blendAttachments =
|
||||
{
|
||||
Gfx::ColorBlendState::BlendAttachment{
|
||||
.blendEnable = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
||||
command->bindPipeline(pipeline);
|
||||
}
|
||||
command->bindDescriptor({viewParamsSet, t.vertexData->getVertexDataSet(), t.vertexData->getInstanceDataSet(),
|
||||
scene->getLightEnvironment()->getDescriptorSet(), Material::getDescriptorSet(), transparentCulling});
|
||||
command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0,
|
||||
sizeof(VertexData::DrawCallOffsets), &t.offsets);
|
||||
if (graphics->supportMeshShading()) {
|
||||
command->drawMesh(1, 1, 1);
|
||||
} else {
|
||||
// command->bindIndexBuffer(t.vertexData->getIndexBuffer());
|
||||
// for (const auto& meshData : drawCall.instanceMeshData) {
|
||||
// // all meshlets of a mesh share the same indices offset
|
||||
// command->drawIndexed(meshData.numIndices, 1, meshData.firstIndex, vertexData->getIndicesOffset(meshData.meshletOffset),
|
||||
// 0);
|
||||
// }
|
||||
}
|
||||
// Debug vertices
|
||||
if (gDebugVertices.size() > 0) {
|
||||
Gfx::ORenderCommand debugCommand = graphics->createRenderCommand("DebugRender");
|
||||
debugCommand->setViewport(viewport);
|
||||
debugCommand->bindPipeline(debugPipeline);
|
||||
debugCommand->bindDescriptor(viewParamsSet);
|
||||
debugCommand->bindVertexBuffer({debugVertices});
|
||||
debugCommand->draw((uint32)gDebugVertices.size(), 1, 0, 0);
|
||||
commands.add(std::move(debugCommand));
|
||||
}
|
||||
|
||||
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
|
||||
skyboxCommand->setViewport(viewport);
|
||||
skyboxCommand->bindPipeline(pipeline);
|
||||
skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
|
||||
skyboxCommand->draw(36, 1, 0, 0);
|
||||
|
||||
commands.add(std::move(skyboxCommand));
|
||||
graphics->executeCommands(std::move(commands));
|
||||
graphics->endRenderPass();
|
||||
query->endQuery();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "END");
|
||||
timestamps->end();
|
||||
gDebugVertices.clear();
|
||||
}
|
||||
|
||||
void BasePass::endFrame() {}
|
||||
@@ -306,17 +381,44 @@ void BasePass::publishOutputs() {
|
||||
.format = Gfx::SE_FORMAT_D32_SFLOAT,
|
||||
.width = viewport->getOwner()->getFramebufferWidth(),
|
||||
.height = viewport->getOwner()->getFramebufferHeight(),
|
||||
.samples = viewport->getSamples(),
|
||||
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
|
||||
};
|
||||
basePassDepth = graphics->createTexture2D(depthBufferInfo);
|
||||
|
||||
colorAttachment = Gfx::RenderTargetAttachment(viewport, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
|
||||
TextureCreateInfo msDepthInfo = {
|
||||
.format = Gfx::SE_FORMAT_D32_SFLOAT,
|
||||
.width = viewport->getOwner()->getFramebufferWidth(),
|
||||
.height = viewport->getOwner()->getFramebufferHeight(),
|
||||
.samples = viewport->getSamples(),
|
||||
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
|
||||
};
|
||||
msBasePassDepth = graphics->createTexture2D(msDepthInfo);
|
||||
|
||||
TextureCreateInfo msBaseColorInfo = {
|
||||
.format = viewport->getOwner()->getSwapchainFormat(),
|
||||
.width = viewport->getOwner()->getFramebufferWidth(),
|
||||
.height = viewport->getOwner()->getFramebufferHeight(),
|
||||
.samples = viewport->getSamples(),
|
||||
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
|
||||
};
|
||||
msBasePassColor = graphics->createTexture2D(msBaseColorInfo);
|
||||
|
||||
depthAttachment =
|
||||
Gfx::RenderTargetAttachment(basePassDepth, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
||||
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||
|
||||
msDepthAttachment =
|
||||
Gfx::RenderTargetAttachment(msBasePassDepth, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
||||
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
|
||||
|
||||
colorAttachment = Gfx::RenderTargetAttachment(viewport, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||
|
||||
msColorAttachment =
|
||||
Gfx::RenderTargetAttachment(msBasePassColor, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
|
||||
|
||||
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
|
||||
resources->registerRenderPassOutput("BASEPASS_DEPTH", depthAttachment);
|
||||
|
||||
query = graphics->createPipelineStatisticsQuery("BasePassPipelineStatistics");
|
||||
@@ -328,15 +430,19 @@ void BasePass::createRenderPass() {
|
||||
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
|
||||
|
||||
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
||||
.colorAttachments = {colorAttachment},
|
||||
.depthAttachment = depthAttachment,
|
||||
.colorAttachments = {msColorAttachment},
|
||||
.resolveAttachments = {colorAttachment},
|
||||
.depthAttachment = msDepthAttachment,
|
||||
.depthResolveAttachment = {depthAttachment},
|
||||
};
|
||||
Array<Gfx::SubPassDependency> dependency = {
|
||||
{
|
||||
.srcSubpass = ~0U,
|
||||
.dstSubpass = 0,
|
||||
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
||||
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
@@ -345,8 +451,10 @@ void BasePass::createRenderPass() {
|
||||
{
|
||||
.srcSubpass = 0,
|
||||
.dstSubpass = ~0U,
|
||||
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
||||
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
@@ -358,4 +466,151 @@ void BasePass::createRenderPass() {
|
||||
tLightIndexList = resources->requestBuffer("LIGHTCULLING_TLIGHTLIST");
|
||||
oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
|
||||
tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
|
||||
|
||||
// Debug rendering
|
||||
{
|
||||
debugPipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
|
||||
debugPipelineLayout->addDescriptorLayout(viewParamsLayout);
|
||||
|
||||
ShaderCreateInfo createInfo = {
|
||||
.name = "DebugVertex",
|
||||
.mainModule = "Debug",
|
||||
.entryPoint = "vertexMain",
|
||||
.rootSignature = debugPipelineLayout,
|
||||
};
|
||||
debugVertexShader = graphics->createVertexShader(createInfo);
|
||||
|
||||
createInfo.name = "DebugFragment";
|
||||
createInfo.entryPoint = "fragmentMain";
|
||||
debugFragmentShader = graphics->createFragmentShader(createInfo);
|
||||
debugPipelineLayout->create();
|
||||
|
||||
VertexInputStateCreateInfo inputCreate = {
|
||||
.bindings =
|
||||
{
|
||||
VertexInputBinding{
|
||||
.binding = 0,
|
||||
.stride = sizeof(DebugVertex),
|
||||
.inputRate = Gfx::SE_VERTEX_INPUT_RATE_VERTEX,
|
||||
},
|
||||
},
|
||||
.attributes =
|
||||
{
|
||||
VertexInputAttribute{
|
||||
.location = 0,
|
||||
.binding = 0,
|
||||
.format = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
||||
.offset = 0,
|
||||
},
|
||||
VertexInputAttribute{
|
||||
.location = 1,
|
||||
.binding = 0,
|
||||
.format = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
||||
.offset = sizeof(Vector),
|
||||
},
|
||||
},
|
||||
};
|
||||
debugVertexInput = graphics->createVertexInput(inputCreate);
|
||||
Gfx::LegacyPipelineCreateInfo gfxInfo = {
|
||||
.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST,
|
||||
.vertexInput = debugVertexInput,
|
||||
.vertexShader = debugVertexShader,
|
||||
.fragmentShader = debugFragmentShader,
|
||||
.renderPass = renderPass,
|
||||
.pipelineLayout = debugPipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
.polygonMode = Gfx::SE_POLYGON_MODE_LINE,
|
||||
.lineWidth = 5.f,
|
||||
},
|
||||
.colorBlend =
|
||||
{
|
||||
.attachmentCount = 1,
|
||||
},
|
||||
};
|
||||
debugPipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
|
||||
}
|
||||
|
||||
// Skybox
|
||||
{
|
||||
skyboxDataLayout = graphics->createDescriptorLayout("pSkyboxData");
|
||||
skyboxDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
});
|
||||
skyboxDataLayout->create();
|
||||
textureLayout = graphics->createDescriptorLayout("pSkyboxTextures");
|
||||
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
});
|
||||
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
});
|
||||
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 2,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
});
|
||||
textureLayout->create();
|
||||
|
||||
skyboxSampler = graphics->createSampler({});
|
||||
|
||||
skyboxData.transformMatrix = Matrix4(1);
|
||||
skyboxData.fogColor = skybox.fogColor;
|
||||
skyboxData.blendFactor = skybox.blendFactor;
|
||||
|
||||
skyboxBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(SkyboxData),
|
||||
.data = (uint8*)&skyboxData,
|
||||
},
|
||||
.dynamic = true,
|
||||
});
|
||||
|
||||
pipelineLayout = graphics->createPipelineLayout("SkyboxLayout");
|
||||
pipelineLayout->addDescriptorLayout(viewParamsLayout);
|
||||
pipelineLayout->addDescriptorLayout(skyboxDataLayout);
|
||||
pipelineLayout->addDescriptorLayout(textureLayout);
|
||||
|
||||
ShaderCreateInfo createInfo = {
|
||||
.name = "SkyboxVertex",
|
||||
.mainModule = "Skybox",
|
||||
.entryPoint = "vertexMain",
|
||||
.rootSignature = pipelineLayout,
|
||||
};
|
||||
vertexShader = graphics->createVertexShader(createInfo);
|
||||
|
||||
createInfo.name = "SkyboxFragment";
|
||||
createInfo.entryPoint = "fragmentMain";
|
||||
fragmentShader = graphics->createFragmentShader(createInfo);
|
||||
|
||||
pipelineLayout->create();
|
||||
|
||||
Gfx::LegacyPipelineCreateInfo gfxInfo = {
|
||||
.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
.vertexShader = vertexShader,
|
||||
.fragmentShader = fragmentShader,
|
||||
.renderPass = renderPass,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
.polygonMode = Gfx::SE_POLYGON_MODE_FILL,
|
||||
},
|
||||
.colorBlend =
|
||||
{
|
||||
.attachmentCount = 1,
|
||||
},
|
||||
};
|
||||
pipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user