Adding benchmark

This commit is contained in:
Dynamitos
2024-07-05 12:02:46 +02:00
parent 8418cdbd11
commit fd8dc5ed0f
47 changed files with 1071 additions and 1010 deletions
+4
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@@ -96,6 +96,10 @@ add_executable(AssetViewer "")
target_link_libraries(AssetViewer PRIVATE Engine) target_link_libraries(AssetViewer PRIVATE Engine)
target_include_directories(AssetViewer PRIVATE src/AssetViewer) target_include_directories(AssetViewer PRIVATE src/AssetViewer)
add_executable(Benchmark "")
target_link_libraries(Benchmark PRIVATE Engine)
target_include_directories(Benchmark PRIVATE src/Benchmark)
if(MSVC) if(MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_WARNINGS)
target_compile_options(Engine PUBLIC /std:c++20 /Zi /MP14 /W4 /wd4505) target_compile_options(Engine PUBLIC /std:c++20 /Zi /MP14 /W4 /wd4505)
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+4
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@@ -0,0 +1,4 @@
import subprocess
subprocess.run(['build/Benchmark.exe'], cwd='build')
subprocess.run(['build/Benchmark.exe', 'NOCULL'], cwd='build')
+62
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@@ -0,0 +1,62 @@
import pandas as pd
import matplotlib.pyplot as plt
df = pd.read_csv('build/stats.csv')
noculldf = pd.read_csv('build/statsNOCULL.csv')
fig, ax = plt.subplots()
scaled_reltime = df['RelTime'] / 10**9
scaled_FrameTime = df['FrameTime'].rolling(window=100).mean() / 10**9
scaled_CACHED = df['CACHED'].rolling(window=100).mean() / 10**9
scaled_MIPGEN = df['MIPGEN'].rolling(window=100).mean() / 10**9
scaled_DEPTHCULL = df['DEPTHCULL'].rolling(window=100).mean() / 10**9
scaled_VISIBILITY = df['VISIBILITY'].rolling(window=100).mean() / 10**9
scaled_LIGHTCULL = df['LIGHTCULL'].rolling(window=100).mean() / 10**9
scaled_BASE = df['BASE'].rolling(window=100).mean() / 10**9
ax.plot(scaled_reltime, scaled_FrameTime, label='Frame Time')
ax.plot(scaled_reltime, scaled_CACHED, label='CACHED')
ax.plot(scaled_reltime, scaled_MIPGEN, label='MIPGEN')
ax.plot(scaled_reltime, scaled_DEPTHCULL, label='DEPTHCULL')
ax.plot(scaled_reltime, scaled_VISIBILITY, label='VISIBILITY')
ax.plot(scaled_reltime, scaled_LIGHTCULL, label='LIGHTCULL')
ax.plot(scaled_reltime, scaled_BASE, label='BASE')
ax.set_xlabel('Application Time (ms)')
ax.set_ylabel('Render Times (ms)')
ax.legend()
fig.savefig('allcull.png')
nocullfig, nocullax = plt.subplots()
nocullscaled_reltime = noculldf['RelTime'] / 10**9
nocullscaled_FrameTime = noculldf['FrameTime'].rolling(window=100).mean() / 10**9
nocullscaled_CACHED = noculldf['CACHED'].rolling(window=100).mean() / 10**9
nocullscaled_MIPGEN = noculldf['MIPGEN'].rolling(window=100).mean() / 10**9
nocullscaled_DEPTHCULL = noculldf['DEPTHCULL'].rolling(window=100).mean() / 10**9
nocullscaled_VISIBILITY = noculldf['VISIBILITY'].rolling(window=100).mean() / 10**9
nocullscaled_LIGHTCULL = noculldf['LIGHTCULL'].rolling(window=100).mean() / 10**9
nocullscaled_BASE = noculldf['BASE'].rolling(window=100).mean() / 10**9
nocullax.plot(nocullscaled_reltime, nocullscaled_FrameTime, label='Frame Time')
nocullax.plot(nocullscaled_reltime, nocullscaled_CACHED, label='CACHED')
nocullax.plot(nocullscaled_reltime, nocullscaled_MIPGEN, label='MIPGEN')
nocullax.plot(nocullscaled_reltime, nocullscaled_DEPTHCULL, label='DEPTHCULL')
nocullax.plot(nocullscaled_reltime, nocullscaled_VISIBILITY, label='VISIBILITY')
nocullax.plot(nocullscaled_reltime, nocullscaled_LIGHTCULL, label='LIGHTCULL')
nocullax.plot(nocullscaled_reltime, nocullscaled_BASE, label='BASE')
nocullax.set_xlabel('Application Time (ms)')
nocullax.set_ylabel('Render Times (ms)')
nocullax.legend()
nocullfig.savefig('allnocull.png')
+5
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@@ -0,0 +1,5 @@
target_sources(Benchmark
PUBLIC
main.cpp
PlayView.h
PlayView.cpp)
+63
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@@ -0,0 +1,63 @@
#include "PlayView.h"
#include "Window/Window.h"
#include <fstream>
#include <fmt/format.h>
using namespace Seele;
PlayView::PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath, bool useMeshCulling)
: GameView(graphics, window, createInfo, dllPath) {
getGlobals().useDepthCulling = useMeshCulling;
queryThread = std::thread([&]() {
PRenderGraphResources res = renderGraph.getResources();
Gfx::PPipelineStatisticsQuery cachedQuery = res->requestQuery("CACHED_QUERY");
Gfx::PPipelineStatisticsQuery depthQuery = res->requestQuery("DEPTH_QUERY");
Gfx::PPipelineStatisticsQuery baseQuery = res->requestQuery("BASEPASS_QUERY");
Gfx::PPipelineStatisticsQuery lightCullQuery = res->requestQuery("LIGHTCULL_QUERY");
Gfx::PPipelineStatisticsQuery visibilityQuery = res->requestQuery("VISIBILITY_QUERY");
Gfx::PTimestampQuery timeQuery = res->requestTimestampQuery("TIMESTAMP");
std::ofstream stats(fmt::format("stats{}.csv", useMeshCulling ? "" : "NOCULL"));
stats << std::fixed << std::setprecision(0);
stats << "RelTime,"
<< "CachedIAV,CachedIAP,CachedVS,CachedClipInv,CachedClipPrim,CachedFS,CachedCS,CachedTS,CachedMS,"
<< "DepthIAV,DepthIAP,DepthVS,DepthClipInv,DepthClipPrim,DepthFS,DepthCS,DepthTS,DepthMS,"
<< "BaseIAV,BaseIAP,BaseVS,BaseClipInv,BaseClipPrim,BaseFS,BaseCS,BaseTS,BaseMS,"
<< "LightCullIAV,LightCullIAP,LightCullVS,LightCullClipInv,LightCullClipPrim,LightCullFS,LightCullCS,LightCullTS,LightCullMS,"
<< "VisibilityIAV,VisibilityIAP,VisibilityVS,VisibilityClipInv,VisibilityClipPrim,VisibilityFS,VisibilityCS,VisibilityTS,"
"VisibilityMS,"
<< "CACHED,MIPGEN,DEPTHCULL,VISIBILITY,LIGHTCULL,BASE,FrameTime" << std::endl;
float start = 0;
std::this_thread::sleep_for(std::chrono::milliseconds(500));
while (getGlobals().running) {
auto timestamps = timeQuery->getResults();
auto cachedResults = cachedQuery->getResults();
auto depthResults = depthQuery->getResults();
auto baseResults = baseQuery->getResults();
auto lightCullResults = lightCullQuery->getResults();
auto visiblityResults = visibilityQuery->getResults();
if (start == 0) {
start = timestamps[0].time;
}
stats << timestamps[0].time - start << "," << cachedResults << depthResults << baseResults << lightCullResults
<< visiblityResults << timestamps[1].time - timestamps[0].time << "," << timestamps[2].time - timestamps[1].time << ","
<< timestamps[3].time - timestamps[2].time << "," << timestamps[4].time - timestamps[3].time << ","
<< timestamps[5].time - timestamps[4].time << "," << timestamps[6].time - timestamps[5].time << ","
<< timestamps[6].time - timestamps[0].time << std::endl;
stats.flush();
}
});
}
PlayView::~PlayView() {}
void PlayView::beginUpdate() { GameView::beginUpdate(); }
void PlayView::update() { GameView::update(); }
void PlayView::commitUpdate() { GameView::commitUpdate(); }
void PlayView::prepareRender() { GameView::prepareRender(); }
void PlayView::render() { GameView::render(); }
void PlayView::keyCallback(KeyCode code, InputAction action, KeyModifier modifier) { GameView::keyCallback(code, action, modifier); }
+22
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@@ -0,0 +1,22 @@
#pragma once
#include "Window/GameView.h"
namespace Seele {
class PlayView : public GameView {
public:
PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath, bool useMeshCulling);
virtual ~PlayView();
virtual void beginUpdate() override;
virtual void update() override;
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual void render() override;
virtual void keyCallback(Seele::KeyCode code, Seele::InputAction action, Seele::KeyModifier modifier) override;
private:
std::thread queryThread;
};
DECLARE_REF(PlayView)
} // namespace Seele
+60
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@@ -0,0 +1,60 @@
#include "Asset/AssetRegistry.h"
#include "Graphics/Initializer.h"
#include "Graphics/StaticMeshVertexData.h"
#include "Graphics/Vulkan/Graphics.h"
#include "PlayView.h"
#include "Window/WindowManager.h"
#include <fmt/core.h>
#include <random>
using namespace Seele;
// make it global so it gets deleted last and automatically
static Gfx::OGraphics graphics;
int main(int argc, char** argv) {
if (argc > 2)
{
return -1;
}
bool useDepthCulling = true;
if (argc == 2 && strcmp(argv[1], "NOCULL") == 0)
{
useDepthCulling = false;
}
std::filesystem::path binaryPath = "MeshShadingDemo.dll";
graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
vd->init(graphics);
OWindowManager windowManager = new WindowManager();
AssetRegistry::init("Assets", graphics);
vd->commitMeshes();
WindowCreateInfo mainWindowInfo = {
.width = 1920,
.height = 1080,
.title = "Benchmark",
.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB,
};
auto window = windowManager->addWindow(graphics, mainWindowInfo);
ViewportCreateInfo sceneViewInfo = {
.dimensions =
{
.size = {1920, 1080},
.offset = {0, 0},
},
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
};
OGameView sceneView = new PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string(), useDepthCulling);
sceneView->setFocused();
while (windowManager->isActive()) {
windowManager->render();
}
vd->destroy();
return 0;
}
+1
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@@ -1,3 +1,4 @@
add_subdirectory(AssetViewer/) add_subdirectory(AssetViewer/)
add_subdirectory(Benchmark/)
add_subdirectory(Editor/) add_subdirectory(Editor/)
add_subdirectory(Engine/) add_subdirectory(Engine/)
+84 -99
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@@ -56,119 +56,104 @@ PTextureAsset TextureLoader::getPlaceholderTexture() { return placeholderAsset;
} }
void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) { void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
// manually transcode ktx textures using toktx int totalWidth = 0, totalHeight = 0, n = 0;
if (args.filePath.extension().compare("ktx") != 0) { unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 0);
auto ktxFile = args.filePath; ktxTexture2* kTexture = nullptr;
ktxFile.replace_extension("ktx"); VkFormat format;
std::stringstream ss; switch (n) {
ss << "toktx --encode etc1s "; case 1:
if (args.type == TextureImportType::TEXTURE_NORMAL) { format = VK_FORMAT_R8_UNORM;
// ss << "--normal_mode "; break;
} case 2:
if (args.type == TextureImportType::TEXTURE_CUBEMAP) { format = VK_FORMAT_R8G8_UNORM;
break;
} case 3:
ss << ktxFile << " " << args.filePath; format = VK_FORMAT_R8G8B8_UNORM;
system(ss.str().c_str()); break;
args.filePath = ktxFile; case 4:
format = VK_FORMAT_R8G8B8A8_UNORM;
break;
} }
ktxTextureCreateInfo createInfo = {
.vkFormat = (uint32)format,
.baseDepth = 1,
.numLevels = 1,
.numLayers = 1,
.isArray = false,
.generateMipmaps = false,
};
ktxTexture2* ktxHandle; if (args.type == TextureImportType::TEXTURE_CUBEMAP) {
KTX_ASSERT(ktxTexture_CreateFromNamedFile(args.filePath.string().c_str(), 0, (ktxTexture**)&ktxHandle)); uint32 faceWidth = totalWidth / 4;
// uint32 faceHeight = totalHeight / 3;
// Cube map
createInfo.baseWidth = totalWidth / 4;
createInfo.baseHeight = totalHeight / 3;
createInfo.numFaces = 6;
createInfo.numDimensions = 2;
// int totalWidth = 0, totalHeight = 0, n = 0; KTX_ASSERT(ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture));
// unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
// ktxTexture2* kTexture = nullptr;
// VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
// ktxTextureCreateInfo createInfo = {
// .vkFormat = (uint32)format,
// .baseDepth = 1,
// .numLevels = 1,
// .numLayers = 1,
// .isArray = false,
// .generateMipmaps = false,
// };
//
// if (args.type == TextureImportType::TEXTURE_CUBEMAP)
//{
// uint32 faceWidth = totalWidth / 4;
// // uint32 faceHeight = totalHeight / 3;
// // Cube map
// createInfo.baseWidth = totalWidth / 4;
// createInfo.baseHeight = totalHeight / 3;
// createInfo.numFaces = 6;
// createInfo.numDimensions = 2;
// KTX_ASSERT(ktxTexture2_Create(&createInfo, auto loadCubeFace = [n, &kTexture, faceWidth, totalWidth, &data](int xPos, int yPos, int faceName) {
// KTX_TEXTURE_CREATE_ALLOC_STORAGE, std::vector<unsigned char> vec(faceWidth * faceWidth * n);
// &kTexture)); for (uint32 y = 0; y < faceWidth; ++y) {
for (uint32 x = 0; x < faceWidth; ++x) {
int imgX = x + (xPos * faceWidth);
int imgY = y + (yPos * faceWidth);
std::memcpy(&vec[(x + (faceWidth * y)) * n], &data[(imgX + (totalWidth * imgY)) * n], n);
}
}
ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, 0, faceName, vec.data(), vec.size());
};
loadCubeFace(2, 1, 0); // +X
loadCubeFace(0, 1, 1); // -X
loadCubeFace(1, 0, 2); // +Y
loadCubeFace(1, 2, 3); // -Y
loadCubeFace(1, 1, 4); // +Z
loadCubeFace(3, 1, 5); // -Z
} else {
createInfo.baseWidth = totalWidth;
createInfo.baseHeight = totalHeight;
createInfo.numFaces = 1;
createInfo.numDimensions = 1 + (totalHeight > 1);
// auto loadCubeFace = [&kTexture, &faceWidth, &totalWidth, &data](int xPos, int yPos, int faceName) ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture);
// {
// std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
// for (uint32 y = 0; y < faceWidth; ++y)
// {
// for (uint32 x = 0; x < faceWidth; ++x)
// {
// int imgX = x + (xPos * faceWidth);
// int imgY = y + (yPos * faceWidth);
// std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
// }
// }
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
// 0, 0, faceName, vec.data(), vec.size());
// };
// loadCubeFace(2, 1, 0); // +X
// loadCubeFace(0, 1, 1); // -X
// loadCubeFace(1, 0, 2); // +Y
// loadCubeFace(1, 2, 3); // -Y
// loadCubeFace(1, 1, 4); // +Z
// loadCubeFace(3, 1, 5); // -Z
//}
// else
//{
// createInfo.baseWidth = totalWidth;
// createInfo.baseHeight = totalHeight;
// createInfo.numFaces = 1;
// createInfo.numDimensions = 1 + (totalHeight > 1);
// ktxTexture2_Create(&createInfo, ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, 0, 0, data, totalWidth * totalHeight * n * sizeof(unsigned char));
// KTX_TEXTURE_CREATE_ALLOC_STORAGE, }
// &kTexture); ktxBasisParams basisParams = {
.structSize = sizeof(ktxBasisParams),
.uastc = true,
.threadCount = std::thread::hardware_concurrency() - 2,
.uastcFlags = KTX_PACK_UASTC_LEVEL_SLOWER,
.uastcRDO = true,
};
KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
// ktxTexture_SetImageFromMemory(ktxTexture(kTexture), KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
// 0, 0, 0, data, totalWidth * totalHeight * n * sizeof(unsigned char));
//}
// ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.replace_extension(".ktx").string().c_str());
// ktxBasisParams basisParams = { char writer[100];
// .structSize = sizeof(ktxBasisParams), snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
// .uastc = true, ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY, (ktx_uint32_t)strlen(writer) + 1, writer);
// .threadCount = std::thread::hardware_concurrency(),
// .normalMap = normalMap,
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
// .uastcRDO = true,
// .uastcRDOQualityScalar = 1,
// };
// KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
// KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 3));
// char writer[100]; uint8* texData;
// snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1"); size_t texSize;
// ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY, KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
// (ktx_uint32_t)strlen(writer) + 1,
// writer);
// uint8* texData; ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.filename().replace_extension(".ktx").generic_string().c_str());
// size_t texSize;
// KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize)); Array<uint8> serialized(texSize);
// std::memcpy(serialized.data(), texData, texSize);
// stbi_image_free(data);
stbi_image_free(data);
ktxTexture_Destroy(ktxTexture(kTexture));
if (textureAsset->getName().empty()) { if (textureAsset->getName().empty()) {
return; return;
} }
textureAsset->setTexture(std::move(serialized));
std::string path = (std::filesystem::path(args.importPath) / textureAsset->getName()).string().append(".asset"); std::string path = (std::filesystem::path(args.importPath) / textureAsset->getName()).string().append(".asset");
auto assetStream = AssetRegistry::createWriteStream(std::move(path), std::ios::binary); auto assetStream = AssetRegistry::createWriteStream(std::move(path), std::ios::binary);
ArchiveBuffer buffer(graphics); ArchiveBuffer buffer(graphics);
@@ -179,7 +164,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
// write folder // write folder
Serialization::save(buffer, textureAsset->getFolderPath()); Serialization::save(buffer, textureAsset->getFolderPath());
// write asset data // write asset data
Serialization::save(buffer, args.filePath.string()); textureAsset->save(buffer);
buffer.writeToStream(assetStream); buffer.writeToStream(assetStream);
+28
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@@ -18,3 +18,31 @@ void PlayView::commitUpdate() { GameView::commitUpdate(); }
void PlayView::prepareRender() { GameView::prepareRender(); } void PlayView::prepareRender() { GameView::prepareRender(); }
void PlayView::render() { GameView::render(); } void PlayView::render() { GameView::render(); }
void PlayView::keyCallback(KeyCode code, InputAction action, KeyModifier modifier) {
GameView::keyCallback(code, action, modifier);
if (code == KeyCode::KEY_P && action == InputAction::RELEASE) {
getGlobals().usePositionOnly = !getGlobals().usePositionOnly;
std::cout << "Use Pos only " << getGlobals().usePositionOnly << std::endl;
}
if (code == KeyCode::KEY_O && action == InputAction::RELEASE) {
getGlobals().useDepthCulling = !getGlobals().useDepthCulling;
std::cout << "Use Depth Culling " << getGlobals().useDepthCulling << std::endl;
}
if (code == KeyCode::KEY_L && action == InputAction::RELEASE) {
getGlobals().useLightCulling = !getGlobals().useLightCulling;
std::cout << "Use Light Culling " << getGlobals().useLightCulling << std::endl;
}
if (code == KeyCode::KEY_G && action == InputAction::RELEASE) {
Component::Camera cam;
Component::Transform tra;
scene->view<Component::Camera, Component::Transform>([&cam, &tra](Component::Camera& c, Component::Transform& t) {
if (c.mainCamera) {
tra = t;
cam = c;
}
});
std::cout << cam.getCameraPosition() << std::endl;
std::cout << tra.getRotation() << std::endl;
}
}
+2
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@@ -13,6 +13,8 @@ class PlayView : public GameView {
virtual void prepareRender() override; virtual void prepareRender() override;
virtual void render() override; virtual void render() override;
virtual void keyCallback(Seele::KeyCode code, Seele::InputAction action, Seele::KeyModifier modifier) override;
private: private:
}; };
+56 -55
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@@ -39,70 +39,72 @@ int main() {
std::filesystem::path binaryPath = sourcePath / "cmake" / "libMeshShadingDemo.so"; std::filesystem::path binaryPath = sourcePath / "cmake" / "libMeshShadingDemo.so";
#endif #endif
std::filesystem::path cmakePath = outputPath / "cmake"; std::filesystem::path cmakePath = outputPath / "cmake";
if (true) {
#ifdef __APPLE__ #ifdef __APPLE__
graphics = new Metal::Graphics(); graphics = new Metal::Graphics();
#else #else
graphics = new Vulkan::Graphics(); graphics = new Vulkan::Graphics();
#endif #endif
GraphicsInitializer initializer; GraphicsInitializer initializer;
graphics->init(initializer); graphics->init(initializer);
StaticMeshVertexData* vd = StaticMeshVertexData::getInstance(); StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
vd->init(graphics); vd->init(graphics);
OWindowManager windowManager = new WindowManager(); OWindowManager windowManager = new WindowManager();
AssetRegistry::init(sourcePath / "Assets", graphics); AssetRegistry::init(sourcePath / "Assets", graphics);
AssetImporter::init(graphics); AssetImporter::init(graphics);
AssetImporter::importFont(FontImportArgs{ // AssetImporter::importFont(FontImportArgs{
.filePath = "./fonts/Calibri.ttf", // .filePath = "./fonts/Calibri.ttf",
}); // });
AssetImporter::importMesh(MeshImportArgs{ AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/cube.fbx", .filePath = sourcePath / "import/models/cube.fbx",
}); });
AssetImporter::importTexture(TextureImportArgs{ AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg", .filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
.type = TextureImportType::TEXTURE_CUBEMAP, .type = TextureImportType::TEXTURE_CUBEMAP,
}); });
AssetImporter::importMesh(MeshImportArgs{ AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx", .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
.importPath = "Whitechapel", .importPath = "Whitechapel",
}); });
AssetImporter::importMesh(MeshImportArgs{ // AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj", // .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
.importPath = "suburbs", // .importPath = "suburbs",
}); // });
vd->commitMeshes(); vd->commitMeshes();
WindowCreateInfo mainWindowInfo = { WindowCreateInfo mainWindowInfo = {
.width = 1920, .width = 1920,
.height = 1080, .height = 1080,
.title = "SeeleEngine", .title = "SeeleEngine",
.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB, .preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB,
}; };
auto window = windowManager->addWindow(graphics, mainWindowInfo); auto window = windowManager->addWindow(graphics, mainWindowInfo);
ViewportCreateInfo sceneViewInfo = { ViewportCreateInfo sceneViewInfo = {
.dimensions = .dimensions =
{ {
.size = {1920, 1080}, .size = {1920, 1080},
.offset = {0, 0}, .offset = {0, 0},
}, },
.numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT, .numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
}; };
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string()); OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
sceneView->setFocused(); sceneView->setFocused();
while (windowManager->isActive()) { while (windowManager->isActive() && getGlobals().running) {
windowManager->render(); windowManager->render();
} }
vd->destroy(); vd->destroy();
// export game // export game
if (false) {
} else {
std::filesystem::create_directories(outputPath); std::filesystem::create_directories(outputPath);
std::system(fmt::format("cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGAME_TITLE=\"{}\" -DGAME_DESTINATION=\"{}\" " std::system(fmt::format("cmake -DCMAKE_BUILD_TYPE=Release -DGAME_TITLE=\"{}\" -DGAME_DESTINATION=\"{}\" "
"-DGAME_BINARY=\"{}\" -P ./cmake/ExportProject.cmake", "-DGAME_BINARY=\"{}\" -P ./cmake/ExportProject.cmake",
gameName, outputPath.generic_string(), binaryPath.generic_string()) gameName, outputPath.generic_string(), binaryPath.generic_string())
.c_str()); .c_str());
std::system(fmt::format("cmake -S {} -B {}", cmakePath.generic_string(), cmakePath.generic_string()).c_str()); std::system(fmt::format("cmake -S {} -B {}", cmakePath.generic_string(), outputPath.generic_string()).c_str());
std::system(fmt::format("cmake --build {}", cmakePath.generic_string()).c_str()); std::system(fmt::format("cmake --build {}", cmakePath.generic_string()).c_str());
std::filesystem::copy(binaryPath, outputPath, std::filesystem::copy_options::recursive);
std::filesystem::copy(sourcePath / "Assets", outputPath / "Assets", std::filesystem::copy_options::recursive); std::filesystem::copy(sourcePath / "Assets", outputPath / "Assets", std::filesystem::copy_options::recursive);
std::filesystem::copy("shaders", outputPath / "shaders", std::filesystem::copy_options::recursive); std::filesystem::copy("shaders", outputPath / "shaders", std::filesystem::copy_options::recursive);
std::filesystem::copy("textures", outputPath / "textures", std::filesystem::copy_options::recursive); std::filesystem::copy("textures", outputPath / "textures", std::filesystem::copy_options::recursive);
@@ -110,7 +112,6 @@ int main() {
std::filesystem::copy_file("assimp-vc143-mt.dll", outputPath / "assimp-vc143-mt.dll"); std::filesystem::copy_file("assimp-vc143-mt.dll", outputPath / "assimp-vc143-mt.dll");
std::filesystem::copy_file("slang.dll", outputPath / "slang.dll"); std::filesystem::copy_file("slang.dll", outputPath / "slang.dll");
std::filesystem::copy_file("slang-glslang.dll", outputPath / "slang-glslang.dll"); std::filesystem::copy_file("slang-glslang.dll", outputPath / "slang-glslang.dll");
std::filesystem::copy_file("slang-llvm.dll", outputPath / "slang-llvm.dll");
#endif #endif
} }
return 0; return 0;
+7 -29
View File
@@ -5,7 +5,6 @@
#include "Window/WindowManager.h" #include "Window/WindowManager.h"
#include "ktx.h" #include "ktx.h"
using namespace Seele; using namespace Seele;
#define KTX_ASSERT(x) \ #define KTX_ASSERT(x) \
@@ -24,35 +23,17 @@ TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name) :
TextureAsset::~TextureAsset() {} TextureAsset::~TextureAsset() {}
void TextureAsset::save(ArchiveBuffer& buffer) const { void TextureAsset::save(ArchiveBuffer& buffer) const {
// ktxBasisParams basisParams = { Serialization::save(buffer, ktxData);
// .structSize = sizeof(ktxBasisParams),
// .uastc = true,
// .threadCount = std::thread::hardware_concurrency(),
// .normalMap = normalMap,
// .uastcFlags = KTX_PACK_UASTC_LEVEL_VERYSLOW,
// .uastcRDO = true,
// .uastcRDOQualityScalar = 1,
// };
// KTX_ASSERT(ktxTexture2_CompressBasisEx(ktxHandle, &basisParams));
// KTX_ASSERT(ktxTexture2_DeflateZstd(ktxHandle, 20));
// ktx_uint8_t* texData;
// ktx_size_t texSize;
// KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
//
// Array<uint8> rawData(texSize);
// std::memcpy(rawData.data(), texData, texSize);
// Serialization::save(buffer, rawData);
// free(texData);
} }
void TextureAsset::load(ArchiveBuffer& buffer) { void TextureAsset::load(ArchiveBuffer& buffer) {
std::string ktxPath;
Serialization::load(buffer, ktxPath);
ktxTexture2* ktxHandle; ktxTexture2* ktxHandle;
Serialization::load(buffer, ktxData);
KTX_ASSERT(
ktxTexture_CreateFromMemory(ktxData.data(), ktxData.size(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, (ktxTexture**)&ktxHandle));
KTX_ASSERT(ktxTexture_CreateFromNamedFile(ktxPath.c_str(), KTX_TEXTURE_CREATE_NO_FLAGS, (ktxTexture**)&ktxHandle)); ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_RGBA32, 0);
//ktxTexture2_DeflateZstd(ktxHandle, 0);
KTX_ASSERT(ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0));
Gfx::PGraphics graphics = buffer.getGraphics(); Gfx::PGraphics graphics = buffer.getGraphics();
TextureCreateInfo createInfo = { TextureCreateInfo createInfo = {
@@ -60,7 +41,7 @@ void TextureAsset::load(ArchiveBuffer& buffer) {
{ {
.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)), .size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
.data = ktxTexture_GetData(ktxTexture(ktxHandle)), .data = ktxTexture_GetData(ktxTexture(ktxHandle)),
.owner = Gfx::QueueType::TRANSFER, .owner = Gfx::QueueType::GRAPHICS,
}, },
.format = (Gfx::SeFormat)ktxHandle->vkFormat, .format = (Gfx::SeFormat)ktxHandle->vkFormat,
.width = ktxHandle->baseWidth, .width = ktxHandle->baseWidth,
@@ -79,12 +60,9 @@ void TextureAsset::load(ArchiveBuffer& buffer) {
texture = graphics->createTexture2D(createInfo); texture = graphics->createTexture2D(createInfo);
} }
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
ktxTexture_Destroy(ktxTexture(ktxHandle)); ktxTexture_Destroy(ktxTexture(ktxHandle));
} }
void TextureAsset::setTexture(Gfx::OTexture _texture) { texture = std::move(_texture); }
uint32 TextureAsset::getWidth() { return texture->getWidth(); } uint32 TextureAsset::getWidth() { return texture->getWidth(); }
uint32 TextureAsset::getHeight() { return texture->getHeight(); } uint32 TextureAsset::getHeight() { return texture->getHeight(); }
+2 -2
View File
@@ -12,14 +12,14 @@ class TextureAsset : public Asset {
virtual ~TextureAsset(); virtual ~TextureAsset();
virtual void save(ArchiveBuffer& buffer) const override; virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override; virtual void load(ArchiveBuffer& buffer) override;
void setTexture(Gfx::OTexture _texture);
Gfx::PTexture getTexture() { return texture; } Gfx::PTexture getTexture() { return texture; }
void setTexture(Array<uint8> data) { ktxData = std::move(data); }
uint32 getWidth(); uint32 getWidth();
uint32 getHeight(); uint32 getHeight();
private: private:
Gfx::OTexture texture; Gfx::OTexture texture;
bool normalMap; Array<uint8> ktxData;
friend class TextureLoader; friend class TextureLoader;
}; };
DEFINE_REF(TextureAsset) DEFINE_REF(TextureAsset)
+1 -1
View File
@@ -51,7 +51,7 @@ class PipelineStatisticsQuery {
DEFINE_REF(PipelineStatisticsQuery) DEFINE_REF(PipelineStatisticsQuery)
struct Timestamp { struct Timestamp {
std::string name; std::string name;
std::chrono::nanoseconds time; uint64 time;
}; };
class TimestampQuery { class TimestampQuery {
public: public:
+362 -107
View File
@@ -1,5 +1,6 @@
#include "BasePass.h" #include "BasePass.h"
#include "Actor/CameraActor.h" #include "Actor/CameraActor.h"
#include "Asset/AssetRegistry.h"
#include "Component/Camera.h" #include "Component/Camera.h"
#include "Component/Mesh.h" #include "Component/Mesh.h"
#include "Graphics/Command.h" #include "Graphics/Command.h"
@@ -7,6 +8,7 @@
#include "Graphics/Enums.h" #include "Graphics/Enums.h"
#include "Graphics/Graphics.h" #include "Graphics/Graphics.h"
#include "Graphics/Initializer.h" #include "Graphics/Initializer.h"
#include "Graphics/Pipeline.h"
#include "Graphics/Shader.h" #include "Graphics/Shader.h"
#include "Graphics/StaticMeshVertexData.h" #include "Graphics/StaticMeshVertexData.h"
#include "Material/MaterialInstance.h" #include "Material/MaterialInstance.h"
@@ -16,6 +18,12 @@
using namespace Seele; using namespace Seele;
Array<DebugVertex> gDebugVertices;
void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) { BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
basePassLayout = graphics->createPipelineLayout("BasePassLayout"); basePassLayout = graphics->createPipelineLayout("BasePassLayout");
@@ -68,6 +76,12 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics,
.useVisibility = false, .useVisibility = false,
}); });
} }
skybox = Seele::Component::Skybox{
.day = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>(),
.night = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>(),
.fogColor = Vector(0.1, 0.1, 0.8),
.blendFactor = 0,
};
} }
BasePass::~BasePass() {} BasePass::~BasePass() {}
@@ -81,6 +95,41 @@ void BasePass::beginFrame(const Component::Camera& cam) {
lightCullingLayout->reset(); lightCullingLayout->reset();
opaqueCulling = lightCullingLayout->allocateDescriptorSet(); opaqueCulling = lightCullingLayout->allocateDescriptorSet();
transparentCulling = lightCullingLayout->allocateDescriptorSet(); transparentCulling = lightCullingLayout->allocateDescriptorSet();
// Debug vertices
VertexBufferCreateInfo vertexBufferInfo = {
.sourceData =
{
.size = sizeof(DebugVertex) * gDebugVertices.size(),
.data = (uint8*)gDebugVertices.data(),
},
.vertexSize = sizeof(DebugVertex),
.numVertices = (uint32)gDebugVertices.size(),
.name = "DebugVertices",
};
debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
// Skybox
skyboxDataLayout->reset();
textureLayout->reset();
skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
skyboxBuffer->updateContents(DataSource{
.size = sizeof(SkyboxData),
.data = (uint8*)&skyboxData,
});
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
skyboxDataSet->updateBuffer(0, skyboxBuffer);
skyboxDataSet->writeChanges();
skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
textureSet = textureLayout->allocateDescriptorSet();
textureSet->updateTexture(0, skybox.day);
textureSet->updateTexture(1, skybox.night);
textureSet->updateSampler(2, skyboxSampler);
textureSet->writeChanges();
} }
void BasePass::render() { void BasePass::render() {
@@ -95,7 +144,6 @@ void BasePass::render() {
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BASEPASS"); timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BASEPASS");
graphics->beginRenderPass(renderPass); graphics->beginRenderPass(renderPass);
Array<Gfx::ORenderCommand> commands; Array<Gfx::ORenderCommand> commands;
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass"); Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass");
permutation.setDepthCulling(true); // always use the culling info permutation.setDepthCulling(true); // always use the culling info
permutation.setPositionOnly(false); permutation.setPositionOnly(false);
@@ -193,110 +241,137 @@ void BasePass::render() {
commands.add(std::move(command)); commands.add(std::move(command));
} }
} }
graphics->executeCommands(std::move(commands)); graphics->executeCommands(std::move(commands));
Map<float, VertexData::TransparentDraw> sortedDraws; commands.clear();
for (const auto& t : transparentData) { // Transparent rendering
Vector toCenter = Vector(t.worldPosition) - cameraPos; {
float dist = glm::length(toCenter) * glm::dot(glm::normalize(toCenter), cameraForward); Map<float, VertexData::TransparentDraw> sortedDraws;
sortedDraws[dist] = t; for (const auto& t : transparentData) {
Vector toCenter = Vector(t.worldPosition) - cameraPos;
float dist = glm::length(toCenter) * glm::dot(glm::normalize(toCenter), cameraForward);
sortedDraws[dist] = t;
}
Gfx::ORenderCommand transparentCommand = graphics->createRenderCommand("TransparentDraw");
transparentCommand->setViewport(viewport);
for (const auto& [_, t] : sortedDraws) {
permutation.setVertexData(t.vertexData->getTypeName());
permutation.setMaterial(t.matInst->getBaseMaterial()->getName());
Gfx::PermutationId id(permutation);
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
assert(collection != nullptr);
bool twoSided = t.matInst->getBaseMaterial()->isTwoSided();
if (graphics->supportMeshShading()) {
Gfx::MeshPipelineCreateInfo pipelineInfo = {
.taskShader = collection->taskShader,
.meshShader = collection->meshShader,
.fragmentShader = collection->fragmentShader,
.renderPass = renderPass,
.pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.rasterizationState =
{
.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
},
.depthStencilState =
{
.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
},
.colorBlend =
{
.attachmentCount = 1,
.blendAttachments =
{
Gfx::ColorBlendState::BlendAttachment{
.blendEnable = true,
},
},
},
};
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
transparentCommand->bindPipeline(pipeline);
} else {
Gfx::LegacyPipelineCreateInfo pipelineInfo = {
.vertexShader = collection->vertexShader,
.fragmentShader = collection->fragmentShader,
.renderPass = renderPass,
.pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.rasterizationState =
{
.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
},
.depthStencilState =
{
.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
},
.colorBlend =
{
.attachmentCount = 1,
.blendAttachments =
{
Gfx::ColorBlendState::BlendAttachment{
.blendEnable = true,
},
},
},
};
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
transparentCommand->bindPipeline(pipeline);
}
transparentCommand->bindDescriptor({viewParamsSet, t.vertexData->getVertexDataSet(), t.vertexData->getInstanceDataSet(),
scene->getLightEnvironment()->getDescriptorSet(), Material::getDescriptorSet(),
transparentCulling});
transparentCommand->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT |
Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
0, sizeof(VertexData::DrawCallOffsets), &t.offsets);
if (graphics->supportMeshShading()) {
transparentCommand->drawMesh(1, 1, 1);
} else {
// command->bindIndexBuffer(t.vertexData->getIndexBuffer());
// for (const auto& meshData : drawCall.instanceMeshData) {
// // all meshlets of a mesh share the same indices offset
// command->drawIndexed(meshData.numIndices, 1, meshData.firstIndex,
// vertexData->getIndicesOffset(meshData.meshletOffset), 0);
// }
}
}
commands.add(std::move(transparentCommand));
} }
Gfx::ORenderCommand command = graphics->createRenderCommand("TransparentDraw"); // Debug vertices
command->setViewport(viewport); if (gDebugVertices.size() > 0) {
for (const auto& [_, t] : sortedDraws) { Gfx::ORenderCommand debugCommand = graphics->createRenderCommand("DebugRender");
permutation.setVertexData(t.vertexData->getTypeName()); debugCommand->setViewport(viewport);
permutation.setMaterial(t.matInst->getBaseMaterial()->getName()); debugCommand->bindPipeline(debugPipeline);
Gfx::PermutationId id(permutation); debugCommand->bindDescriptor(viewParamsSet);
debugCommand->bindVertexBuffer({debugVertices});
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id); debugCommand->draw((uint32)gDebugVertices.size(), 1, 0, 0);
assert(collection != nullptr); commands.add(std::move(debugCommand));
bool twoSided = t.matInst->getBaseMaterial()->isTwoSided();
if (graphics->supportMeshShading()) {
Gfx::MeshPipelineCreateInfo pipelineInfo = {
.taskShader = collection->taskShader,
.meshShader = collection->meshShader,
.fragmentShader = collection->fragmentShader,
.renderPass = renderPass,
.pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.rasterizationState =
{
.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
},
.depthStencilState =
{
.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
},
.colorBlend =
{
.attachmentCount = 1,
.blendAttachments =
{
Gfx::ColorBlendState::BlendAttachment{
.blendEnable = true,
},
},
},
};
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
command->bindPipeline(pipeline);
} else {
Gfx::LegacyPipelineCreateInfo pipelineInfo = {
.vertexShader = collection->vertexShader,
.fragmentShader = collection->fragmentShader,
.renderPass = renderPass,
.pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.rasterizationState =
{
.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
},
.depthStencilState =
{
.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
},
.colorBlend =
{
.attachmentCount = 1,
.blendAttachments =
{
Gfx::ColorBlendState::BlendAttachment{
.blendEnable = true,
},
},
},
};
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
command->bindPipeline(pipeline);
}
command->bindDescriptor({viewParamsSet, t.vertexData->getVertexDataSet(), t.vertexData->getInstanceDataSet(),
scene->getLightEnvironment()->getDescriptorSet(), Material::getDescriptorSet(), transparentCulling});
command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0,
sizeof(VertexData::DrawCallOffsets), &t.offsets);
if (graphics->supportMeshShading()) {
command->drawMesh(1, 1, 1);
} else {
// command->bindIndexBuffer(t.vertexData->getIndexBuffer());
// for (const auto& meshData : drawCall.instanceMeshData) {
// // all meshlets of a mesh share the same indices offset
// command->drawIndexed(meshData.numIndices, 1, meshData.firstIndex, vertexData->getIndicesOffset(meshData.meshletOffset),
// 0);
// }
}
} }
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
skyboxCommand->setViewport(viewport);
skyboxCommand->bindPipeline(pipeline);
skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
skyboxCommand->draw(36, 1, 0, 0);
commands.add(std::move(skyboxCommand));
graphics->executeCommands(std::move(commands));
graphics->endRenderPass(); graphics->endRenderPass();
query->endQuery(); query->endQuery();
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "END"); timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "END");
timestamps->end(); timestamps->end();
gDebugVertices.clear();
} }
void BasePass::endFrame() {} void BasePass::endFrame() {}
@@ -306,17 +381,44 @@ void BasePass::publishOutputs() {
.format = Gfx::SE_FORMAT_D32_SFLOAT, .format = Gfx::SE_FORMAT_D32_SFLOAT,
.width = viewport->getOwner()->getFramebufferWidth(), .width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(), .height = viewport->getOwner()->getFramebufferHeight(),
.samples = viewport->getSamples(),
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, .usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
}; };
basePassDepth = graphics->createTexture2D(depthBufferInfo); basePassDepth = graphics->createTexture2D(depthBufferInfo);
colorAttachment = Gfx::RenderTargetAttachment(viewport, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, TextureCreateInfo msDepthInfo = {
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE); .format = Gfx::SE_FORMAT_D32_SFLOAT,
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment); .width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(),
.samples = viewport->getSamples(),
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
};
msBasePassDepth = graphics->createTexture2D(msDepthInfo);
TextureCreateInfo msBaseColorInfo = {
.format = viewport->getOwner()->getSwapchainFormat(),
.width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(),
.samples = viewport->getSamples(),
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
};
msBasePassColor = graphics->createTexture2D(msBaseColorInfo);
depthAttachment = depthAttachment =
Gfx::RenderTargetAttachment(basePassDepth, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, Gfx::RenderTargetAttachment(basePassDepth, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE); Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
msDepthAttachment =
Gfx::RenderTargetAttachment(msBasePassDepth, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
colorAttachment = Gfx::RenderTargetAttachment(viewport, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
msColorAttachment =
Gfx::RenderTargetAttachment(msBasePassColor, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
resources->registerRenderPassOutput("BASEPASS_DEPTH", depthAttachment); resources->registerRenderPassOutput("BASEPASS_DEPTH", depthAttachment);
query = graphics->createPipelineStatisticsQuery("BasePassPipelineStatistics"); query = graphics->createPipelineStatisticsQuery("BasePassPipelineStatistics");
@@ -328,15 +430,19 @@ void BasePass::createRenderPass() {
cullingBuffer = resources->requestBuffer("CULLINGBUFFER"); cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{ Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
.colorAttachments = {colorAttachment}, .colorAttachments = {msColorAttachment},
.depthAttachment = depthAttachment, .resolveAttachments = {colorAttachment},
.depthAttachment = msDepthAttachment,
.depthResolveAttachment = {depthAttachment},
}; };
Array<Gfx::SubPassDependency> dependency = { Array<Gfx::SubPassDependency> dependency = {
{ {
.srcSubpass = ~0U, .srcSubpass = ~0U,
.dstSubpass = 0, .dstSubpass = 0,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, .srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | .srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | .dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
@@ -345,8 +451,10 @@ void BasePass::createRenderPass() {
{ {
.srcSubpass = 0, .srcSubpass = 0,
.dstSubpass = ~0U, .dstSubpass = ~0U,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, .srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | .srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | .dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
@@ -358,4 +466,151 @@ void BasePass::createRenderPass() {
tLightIndexList = resources->requestBuffer("LIGHTCULLING_TLIGHTLIST"); tLightIndexList = resources->requestBuffer("LIGHTCULLING_TLIGHTLIST");
oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID"); oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID"); tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
// Debug rendering
{
debugPipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
debugPipelineLayout->addDescriptorLayout(viewParamsLayout);
ShaderCreateInfo createInfo = {
.name = "DebugVertex",
.mainModule = "Debug",
.entryPoint = "vertexMain",
.rootSignature = debugPipelineLayout,
};
debugVertexShader = graphics->createVertexShader(createInfo);
createInfo.name = "DebugFragment";
createInfo.entryPoint = "fragmentMain";
debugFragmentShader = graphics->createFragmentShader(createInfo);
debugPipelineLayout->create();
VertexInputStateCreateInfo inputCreate = {
.bindings =
{
VertexInputBinding{
.binding = 0,
.stride = sizeof(DebugVertex),
.inputRate = Gfx::SE_VERTEX_INPUT_RATE_VERTEX,
},
},
.attributes =
{
VertexInputAttribute{
.location = 0,
.binding = 0,
.format = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
.offset = 0,
},
VertexInputAttribute{
.location = 1,
.binding = 0,
.format = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
.offset = sizeof(Vector),
},
},
};
debugVertexInput = graphics->createVertexInput(inputCreate);
Gfx::LegacyPipelineCreateInfo gfxInfo = {
.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST,
.vertexInput = debugVertexInput,
.vertexShader = debugVertexShader,
.fragmentShader = debugFragmentShader,
.renderPass = renderPass,
.pipelineLayout = debugPipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.rasterizationState =
{
.polygonMode = Gfx::SE_POLYGON_MODE_LINE,
.lineWidth = 5.f,
},
.colorBlend =
{
.attachmentCount = 1,
},
};
debugPipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
}
// Skybox
{
skyboxDataLayout = graphics->createDescriptorLayout("pSkyboxData");
skyboxDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
});
skyboxDataLayout->create();
textureLayout = graphics->createDescriptorLayout("pSkyboxTextures");
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 1,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 2,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
});
textureLayout->create();
skyboxSampler = graphics->createSampler({});
skyboxData.transformMatrix = Matrix4(1);
skyboxData.fogColor = skybox.fogColor;
skyboxData.blendFactor = skybox.blendFactor;
skyboxBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
.sourceData =
{
.size = sizeof(SkyboxData),
.data = (uint8*)&skyboxData,
},
.dynamic = true,
});
pipelineLayout = graphics->createPipelineLayout("SkyboxLayout");
pipelineLayout->addDescriptorLayout(viewParamsLayout);
pipelineLayout->addDescriptorLayout(skyboxDataLayout);
pipelineLayout->addDescriptorLayout(textureLayout);
ShaderCreateInfo createInfo = {
.name = "SkyboxVertex",
.mainModule = "Skybox",
.entryPoint = "vertexMain",
.rootSignature = pipelineLayout,
};
vertexShader = graphics->createVertexShader(createInfo);
createInfo.name = "SkyboxFragment";
createInfo.entryPoint = "fragmentMain";
fragmentShader = graphics->createFragmentShader(createInfo);
pipelineLayout->create();
Gfx::LegacyPipelineCreateInfo gfxInfo = {
.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.vertexShader = vertexShader,
.fragmentShader = fragmentShader,
.renderPass = renderPass,
.pipelineLayout = pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.rasterizationState =
{
.polygonMode = Gfx::SE_POLYGON_MODE_FILL,
},
.colorBlend =
{
.attachmentCount = 1,
},
};
pipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
}
} }
+30
View File
@@ -17,7 +17,9 @@ class BasePass : public RenderPass {
virtual void createRenderPass() override; virtual void createRenderPass() override;
private: private:
Gfx::RenderTargetAttachment msColorAttachment;
Gfx::RenderTargetAttachment colorAttachment; Gfx::RenderTargetAttachment colorAttachment;
Gfx::RenderTargetAttachment msDepthAttachment;
Gfx::RenderTargetAttachment depthAttachment; Gfx::RenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment visibilityAttachment; Gfx::RenderTargetAttachment visibilityAttachment;
Gfx::PShaderBuffer oLightIndexList; Gfx::PShaderBuffer oLightIndexList;
@@ -29,7 +31,9 @@ class BasePass : public RenderPass {
Gfx::PDescriptorSet transparentCulling; Gfx::PDescriptorSet transparentCulling;
// use a different texture here so we can do multisampling // use a different texture here so we can do multisampling
Gfx::OTexture2D msBasePassDepth;
Gfx::OTexture2D basePassDepth; Gfx::OTexture2D basePassDepth;
Gfx::OTexture2D msBasePassColor;
// used for transparency sorting // used for transparency sorting
Vector cameraPos; Vector cameraPos;
@@ -43,6 +47,32 @@ class BasePass : public RenderPass {
Gfx::PTimestampQuery timestamps; Gfx::PTimestampQuery timestamps;
Gfx::PShaderBuffer cullingBuffer; Gfx::PShaderBuffer cullingBuffer;
// Debug rendering
Gfx::OVertexInput debugVertexInput;
Gfx::OVertexBuffer debugVertices;
Gfx::OVertexShader debugVertexShader;
Gfx::OFragmentShader debugFragmentShader;
Gfx::PGraphicsPipeline debugPipeline;
Gfx::OPipelineLayout debugPipelineLayout;
// Skybox
Gfx::ODescriptorLayout skyboxDataLayout;
Gfx::PDescriptorSet skyboxDataSet;
Gfx::ODescriptorLayout textureLayout;
Gfx::PDescriptorSet textureSet;
Gfx::OVertexShader vertexShader;
Gfx::OFragmentShader fragmentShader;
Gfx::OPipelineLayout pipelineLayout;
Gfx::PGraphicsPipeline pipeline;
Gfx::OSampler skyboxSampler;
struct SkyboxData {
Matrix4 transformMatrix;
Vector fogColor;
float blendFactor;
} skyboxData;
Gfx::OUniformBuffer skyboxBuffer;
Component::Skybox skybox;
}; };
DEFINE_REF(BasePass) DEFINE_REF(BasePass)
} // namespace Seele } // namespace Seele
@@ -4,8 +4,6 @@ target_sources(Engine
BasePass.cpp BasePass.cpp
CachedDepthPass.h CachedDepthPass.h
CachedDepthPass.cpp CachedDepthPass.cpp
DebugPass.h
DebugPass.cpp
DepthCullingPass.h DepthCullingPass.h
DepthCullingPass.cpp DepthCullingPass.cpp
LightCullingPass.h LightCullingPass.h
@@ -17,8 +15,6 @@ target_sources(Engine
RenderGraphResources.cpp RenderGraphResources.cpp
RenderPass.h RenderPass.h
RenderPass.cpp RenderPass.cpp
SkyboxRenderPass.h
SkyboxRenderPass.cpp
TextPass.h TextPass.h
TextPass.cpp TextPass.cpp
UIPass.h UIPass.h
@@ -31,14 +27,12 @@ target_sources(Engine
FILES FILES
BasePass.h BasePass.h
CachedDepthPass.h CachedDepthPass.h
DebugPass.h
DepthCullingPass.h DepthCullingPass.h
LightCullingPass.h LightCullingPass.h
RayTracingPass.h RayTracingPass.h
RenderGraph.h RenderGraph.h
RenderGraphResources.h RenderGraphResources.h
RenderPass.h RenderPass.h
SkyboxRenderPass.h
TextPass.h TextPass.h
UIPass.h UIPass.h
VisibilityPass.h) VisibilityPass.h)
@@ -3,9 +3,6 @@
using namespace Seele; using namespace Seele;
extern bool usePositionOnly;
extern bool useDepthCulling;
CachedDepthPass::CachedDepthPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) { CachedDepthPass::CachedDepthPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
depthPrepassLayout = graphics->createPipelineLayout("CachedDepthLayout"); depthPrepassLayout = graphics->createPipelineLayout("CachedDepthLayout");
depthPrepassLayout->addDescriptorLayout(viewParamsLayout); depthPrepassLayout->addDescriptorLayout(viewParamsLayout);
@@ -43,7 +40,9 @@ CachedDepthPass::CachedDepthPass(Gfx::PGraphics graphics, PScene scene) : Render
CachedDepthPass::~CachedDepthPass() {} CachedDepthPass::~CachedDepthPass() {}
void CachedDepthPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); } void CachedDepthPass::beginFrame(const Component::Camera& cam) {
RenderPass::beginFrame(cam);
}
void CachedDepthPass::render() { void CachedDepthPass::render() {
query->beginQuery(); query->beginQuery();
@@ -53,8 +52,8 @@ void CachedDepthPass::render() {
Array<Gfx::ORenderCommand> commands; Array<Gfx::ORenderCommand> commands;
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("CachedDepthPass"); Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("CachedDepthPass");
permutation.setPositionOnly(usePositionOnly); permutation.setPositionOnly(getGlobals().usePositionOnly);
permutation.setDepthCulling(useDepthCulling); permutation.setDepthCulling(getGlobals().useDepthCulling);
for (VertexData* vertexData : VertexData::getList()) { for (VertexData* vertexData : VertexData::getList()) {
permutation.setVertexData(vertexData->getTypeName()); permutation.setVertexData(vertexData->getTypeName());
vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer); vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
@@ -79,10 +78,6 @@ void CachedDepthPass::render() {
.fragmentShader = collection->fragmentShader, .fragmentShader = collection->fragmentShader,
.renderPass = renderPass, .renderPass = renderPass,
.pipelineLayout = collection->pipelineLayout, .pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.colorBlend = .colorBlend =
{ {
.attachmentCount = 1, .attachmentCount = 1,
@@ -96,10 +91,6 @@ void CachedDepthPass::render() {
.fragmentShader = collection->fragmentShader, .fragmentShader = collection->fragmentShader,
.renderPass = renderPass, .renderPass = renderPass,
.pipelineLayout = collection->pipelineLayout, .pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.colorBlend = .colorBlend =
{ {
.attachmentCount = 1, .attachmentCount = 1,
@@ -1,156 +0,0 @@
#include "DebugPass.h"
#include "Graphics/Graphics.h"
#include "Graphics/Pipeline.h"
#include "Graphics/RenderTarget.h"
#include "Graphics/Shader.h"
using namespace Seele;
Array<DebugVertex> gDebugVertices;
void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
DebugPass::DebugPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {}
DebugPass::~DebugPass() {}
void DebugPass::beginFrame(const Component::Camera& cam) {
RenderPass::beginFrame(cam);
VertexBufferCreateInfo vertexBufferInfo = {
.sourceData =
{
.size = sizeof(DebugVertex) * gDebugVertices.size(),
.data = (uint8*)gDebugVertices.data(),
},
.vertexSize = sizeof(DebugVertex),
.numVertices = (uint32)gDebugVertices.size(),
.name = "DebugVertices",
};
debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
}
void DebugPass::render() {
graphics->beginRenderPass(renderPass);
if (gDebugVertices.size() > 0) {
Gfx::ORenderCommand renderCommand = graphics->createRenderCommand("DebugRender");
renderCommand->setViewport(viewport);
renderCommand->bindPipeline(pipeline);
renderCommand->bindDescriptor(viewParamsSet);
renderCommand->bindVertexBuffer({debugVertices});
renderCommand->draw((uint32)gDebugVertices.size(), 1, 0, 0);
Array<Gfx::ORenderCommand> commands;
commands.add(std::move(renderCommand));
graphics->executeCommands({std::move(commands)});
}
graphics->endRenderPass();
gDebugVertices.clear();
// Sync color write with next pass/swapchain present
// colorAttachment.getTexture()->pipelineBarrier(
// Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
// Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
// Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
// Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
//);
// Sync depth with next pass/next frame
// depthAttachment.getTexture()->pipelineBarrier(
// Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
// Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
// Gfx::SE_ACCESS_MEMORY_WRITE_BIT,
// Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT
//);
}
void DebugPass::endFrame() {}
void DebugPass::publishOutputs() {}
void DebugPass::createRenderPass() {
colorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
colorAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
colorAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
colorAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
depthAttachment = resources->requestRenderTarget("BASEPASS_DEPTH");
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
.colorAttachments = {colorAttachment},
.depthAttachment = depthAttachment,
};
Array<Gfx::SubPassDependency> dependency = {
{
.srcSubpass = ~0U,
.dstSubpass = 0,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
},
{
.srcSubpass = 0,
.dstSubpass = ~0U,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
},
};
renderPass = graphics->createRenderPass(std::move(layout), dependency, viewport);
pipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
pipelineLayout->addDescriptorLayout(viewParamsLayout);
ShaderCreateInfo createInfo = {
.name = "DebugVertex",
.mainModule = "Debug",
.entryPoint = "vertexMain",
.rootSignature = pipelineLayout,
};
vertexShader = graphics->createVertexShader(createInfo);
createInfo.name = "DebugFragment";
createInfo.entryPoint = "fragmentMain";
fragmentShader = graphics->createFragmentShader(createInfo);
pipelineLayout->create();
VertexInputStateCreateInfo inputCreate = {
.bindings =
{
VertexInputBinding{
.binding = 0,
.stride = sizeof(DebugVertex),
.inputRate = Gfx::SE_VERTEX_INPUT_RATE_VERTEX,
},
},
.attributes = {VertexInputAttribute{
.location = 0,
.binding = 0,
.format = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
.offset = 0,
},
VertexInputAttribute{
.location = 1, .binding = 0, .format = Gfx::SE_FORMAT_R32G32B32_SFLOAT, .offset = sizeof(Vector)}},
};
vertexInput = graphics->createVertexInput(inputCreate);
Gfx::LegacyPipelineCreateInfo gfxInfo;
gfxInfo.vertexInput = vertexInput;
gfxInfo.vertexShader = vertexShader;
gfxInfo.fragmentShader = fragmentShader;
gfxInfo.rasterizationState.polygonMode = Gfx::SE_POLYGON_MODE_LINE;
gfxInfo.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST;
gfxInfo.pipelineLayout = std::move(pipelineLayout);
gfxInfo.renderPass = renderPass;
gfxInfo.colorBlend.attachmentCount = 1;
gfxInfo.rasterizationState.lineWidth = 5.f;
pipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
}
@@ -1,35 +0,0 @@
#pragma once
#include "Graphics/DebugVertex.h"
#include "Graphics/Pipeline.h"
#include "RenderPass.h"
#include "Scene/Scene.h"
namespace Seele {
DECLARE_REF(CameraActor)
DECLARE_REF(Scene)
DECLARE_REF(Viewport)
class DebugPass : public RenderPass {
public:
DebugPass(Gfx::PGraphics graphics, PScene scene);
DebugPass(DebugPass&&) = default;
DebugPass& operator=(DebugPass&&) = default;
virtual ~DebugPass();
virtual void beginFrame(const Component::Camera& cam) override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
Gfx::RenderTargetAttachment colorAttachment;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::OVertexInput vertexInput;
Gfx::OVertexBuffer debugVertices;
Gfx::OVertexShader vertexShader;
Gfx::OFragmentShader fragmentShader;
Gfx::PGraphicsPipeline pipeline;
Gfx::OPipelineLayout pipelineLayout;
};
DEFINE_REF(DebugPass)
} // namespace Seele
@@ -4,9 +4,6 @@
using namespace Seele; using namespace Seele;
extern bool usePositionOnly;
extern bool useDepthCulling;
DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) { DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
depthAttachmentLayout = graphics->createDescriptorLayout("pDepthAttachment"); depthAttachmentLayout = graphics->createDescriptorLayout("pDepthAttachment");
depthAttachmentLayout->addDescriptorBinding(Gfx::DescriptorBinding{ depthAttachmentLayout->addDescriptorBinding(Gfx::DescriptorBinding{
@@ -68,13 +65,15 @@ DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : Rend
DepthCullingPass::~DepthCullingPass() {} DepthCullingPass::~DepthCullingPass() {}
void DepthCullingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); } void DepthCullingPass::beginFrame(const Component::Camera& cam) {
RenderPass::beginFrame(cam);
}
void DepthCullingPass::render() { void DepthCullingPass::render() {
query->beginQuery(); query->beginQuery();
depthAttachment.getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, depthAttachment.getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, Gfx::SE_ACCESS_TRANSFER_READ_BIT, Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT); Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
Gfx::PDescriptorSet set = depthAttachmentLayout->allocateDescriptorSet(); Gfx::PDescriptorSet set = depthAttachmentLayout->allocateDescriptorSet();
set->updateTexture(0, Gfx::PTexture2D(depthAttachment.getTexture())); set->updateTexture(0, Gfx::PTexture2D(depthAttachment.getTexture()));
@@ -123,8 +122,8 @@ void DepthCullingPass::render() {
Array<Gfx::ORenderCommand> commands; Array<Gfx::ORenderCommand> commands;
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("DepthPass"); Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("DepthPass");
permutation.setPositionOnly(usePositionOnly); permutation.setPositionOnly(getGlobals().usePositionOnly);
permutation.setDepthCulling(useDepthCulling); permutation.setDepthCulling(getGlobals().useDepthCulling);
for (VertexData* vertexData : VertexData::getList()) { for (VertexData* vertexData : VertexData::getList()) {
permutation.setVertexData(vertexData->getTypeName()); permutation.setVertexData(vertexData->getTypeName());
vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer); vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
@@ -148,10 +147,6 @@ void DepthCullingPass::render() {
.fragmentShader = collection->fragmentShader, .fragmentShader = collection->fragmentShader,
.renderPass = renderPass, .renderPass = renderPass,
.pipelineLayout = collection->pipelineLayout, .pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.colorBlend = .colorBlend =
{ {
.attachmentCount = 1, .attachmentCount = 1,
@@ -165,10 +160,6 @@ void DepthCullingPass::render() {
.fragmentShader = collection->fragmentShader, .fragmentShader = collection->fragmentShader,
.renderPass = renderPass, .renderPass = renderPass,
.pipelineLayout = collection->pipelineLayout, .pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.colorBlend = .colorBlend =
{ {
.attachmentCount = 1, .attachmentCount = 1,
@@ -8,8 +8,6 @@
using namespace Seele; using namespace Seele;
extern bool useLightCulling;
LightCullingPass::LightCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {} LightCullingPass::LightCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {}
LightCullingPass::~LightCullingPass() {} LightCullingPass::~LightCullingPass() {}
@@ -25,7 +23,13 @@ void LightCullingPass::beginFrame(const Component::Camera& cam) {
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT); Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
uint32 reset = 0; uint32 reset = 0;
ShaderBufferCreateInfo counterReset = { ShaderBufferCreateInfo counterReset = {
.sourceData = {.size = sizeof(uint32), .data = (uint8*)&reset, .owner = Gfx::QueueType::COMPUTE}}; .sourceData =
{
.size = sizeof(uint32),
.data = (uint8*)&reset,
.owner = Gfx::QueueType::COMPUTE,
},
};
oLightIndexCounter->rotateBuffer(sizeof(uint32)); oLightIndexCounter->rotateBuffer(sizeof(uint32));
oLightIndexCounter->updateContents(counterReset); oLightIndexCounter->updateContents(counterReset);
tLightIndexCounter->rotateBuffer(sizeof(uint32)); tLightIndexCounter->rotateBuffer(sizeof(uint32));
@@ -42,7 +46,10 @@ void LightCullingPass::beginFrame(const Component::Camera& cam) {
void LightCullingPass::render() { void LightCullingPass::render() {
query->beginQuery(); query->beginQuery();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "LIGHTCULL"); timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "LIGHTCULL");
depthAttachment->transferOwnership(Gfx::QueueType::COMPUTE); oLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
tLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
cullingDescriptorSet->updateTexture(0, depthAttachment); cullingDescriptorSet->updateTexture(0, depthAttachment);
cullingDescriptorSet->updateBuffer(1, oLightIndexCounter); cullingDescriptorSet->updateBuffer(1, oLightIndexCounter);
cullingDescriptorSet->updateBuffer(2, tLightIndexCounter); cullingDescriptorSet->updateBuffer(2, tLightIndexCounter);
@@ -52,7 +59,7 @@ void LightCullingPass::render() {
cullingDescriptorSet->updateTexture(6, Gfx::PTexture2D(tLightGrid)); cullingDescriptorSet->updateTexture(6, Gfx::PTexture2D(tLightGrid));
cullingDescriptorSet->writeChanges(); cullingDescriptorSet->writeChanges();
Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand"); Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand");
if (useLightCulling) { if (getGlobals().useLightCulling) {
computeCommand->bindPipeline(cullingEnabledPipeline); computeCommand->bindPipeline(cullingEnabledPipeline);
} else { } else {
computeCommand->bindPipeline(cullingPipeline); computeCommand->bindPipeline(cullingPipeline);
@@ -84,11 +91,17 @@ void LightCullingPass::publishOutputs() {
dispatchParams.numThreadGroups = numThreadGroups; dispatchParams.numThreadGroups = numThreadGroups;
dispatchParams.numThreads = numThreadGroups * glm::uvec3(BLOCK_SIZE, BLOCK_SIZE, 1); dispatchParams.numThreads = numThreadGroups * glm::uvec3(BLOCK_SIZE, BLOCK_SIZE, 1);
dispatchParamsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{ dispatchParamsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
.sourceData = {.size = sizeof(DispatchParams), .data = (uint8*)&dispatchParams, .owner = Gfx::QueueType::COMPUTE}, .sourceData =
{
.size = sizeof(DispatchParams),
.data = (uint8*)&dispatchParams,
.owner = Gfx::QueueType::COMPUTE,
},
.dynamic = false, .dynamic = false,
.name = "DispatchParams", .name = "DispatchParams",
}); });
dispatchParamsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet(); dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
dispatchParamsSet->updateBuffer(0, dispatchParamsBuffer); dispatchParamsSet->updateBuffer(0, dispatchParamsBuffer);
dispatchParamsSet->updateBuffer(1, frustumBuffer); dispatchParamsSet->updateBuffer(1, frustumBuffer);
@@ -209,6 +222,10 @@ void LightCullingPass::publishOutputs() {
}; };
oLightGrid = graphics->createTexture2D(textureInfo); oLightGrid = graphics->createTexture2D(textureInfo);
tLightGrid = graphics->createTexture2D(textureInfo); tLightGrid = graphics->createTexture2D(textureInfo);
oLightGrid->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
tLightGrid->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", Gfx::PTexture2D(oLightGrid)); resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", Gfx::PTexture2D(oLightGrid));
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", Gfx::PTexture2D(tLightGrid)); resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", Gfx::PTexture2D(tLightGrid));
@@ -230,6 +247,8 @@ void LightCullingPass::setupFrustums() {
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1)); glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1));
RenderPass::beginFrame(Component::Camera()); RenderPass::beginFrame(Component::Camera());
viewParamsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
dispatchParams.numThreads = numThreads; dispatchParams.numThreads = numThreads;
dispatchParams.numThreadGroups = numThreadGroups; dispatchParams.numThreadGroups = numThreadGroups;
@@ -41,7 +41,6 @@ class LightCullingPass : public RenderPass {
Gfx::OShaderBuffer frustumBuffer; Gfx::OShaderBuffer frustumBuffer;
Gfx::OUniformBuffer dispatchParamsBuffer; Gfx::OUniformBuffer dispatchParamsBuffer;
Gfx::OUniformBuffer viewParamsBuffer;
Gfx::ODescriptorLayout dispatchParamsLayout; Gfx::ODescriptorLayout dispatchParamsLayout;
Gfx::PDescriptorSet dispatchParamsSet; Gfx::PDescriptorSet dispatchParamsSet;
Gfx::OComputeShader frustumShader; Gfx::OComputeShader frustumShader;
@@ -40,7 +40,9 @@ void RenderPass::beginFrame(const Component::Camera& cam) {
viewParamsBuffer->rotateBuffer(sizeof(ViewParameter)); viewParamsBuffer->rotateBuffer(sizeof(ViewParameter));
viewParamsBuffer->updateContents(uniformUpdate); viewParamsBuffer->updateContents(uniformUpdate);
viewParamsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, viewParamsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT); Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT |
Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
viewParamsLayout->reset(); viewParamsLayout->reset();
viewParamsSet = viewParamsLayout->allocateDescriptorSet(); viewParamsSet = viewParamsLayout->allocateDescriptorSet();
viewParamsSet->updateBuffer(0, viewParamsBuffer); viewParamsSet->updateBuffer(0, viewParamsBuffer);
@@ -1,176 +0,0 @@
#include "SkyboxRenderPass.h"
#include "Asset/AssetRegistry.h"
#include "Graphics/Command.h"
#include "Graphics/Graphics.h"
using namespace Seele;
SkyboxRenderPass::SkyboxRenderPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
skybox = Seele::Component::Skybox{
.day = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>(),
.night = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>(),
.fogColor = Vector(0.1, 0.1, 0.8),
.blendFactor = 0,
};
}
SkyboxRenderPass::~SkyboxRenderPass() {}
void SkyboxRenderPass::beginFrame(const Component::Camera& cam) {
RenderPass::beginFrame(cam);
skyboxDataLayout->reset();
textureLayout->reset();
skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
skyboxBuffer->updateContents(DataSource{
.size = sizeof(SkyboxData),
.data = (uint8*)&skyboxData,
});
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
skyboxDataSet->updateBuffer(0, skyboxBuffer);
skyboxDataSet->writeChanges();
skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_MEMORY_READ_BIT,
Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT);
textureSet = textureLayout->allocateDescriptorSet();
textureSet->updateTexture(0, skybox.day);
textureSet->updateTexture(1, skybox.night);
textureSet->updateSampler(2, skyboxSampler);
textureSet->writeChanges();
}
void SkyboxRenderPass::render() {
colorAttachment.getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
Gfx::SE_ACCESS_COLOR_ATTACHMENT_READ_BIT, Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
depthAttachment.getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
graphics->beginRenderPass(renderPass);
Gfx::ORenderCommand renderCommand = graphics->createRenderCommand("SkyboxRender");
renderCommand->setViewport(viewport);
renderCommand->bindPipeline(pipeline);
renderCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
renderCommand->draw(36, 1, 0, 0);
Array<Gfx::ORenderCommand> commands;
commands.add(std::move(renderCommand));
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
}
void SkyboxRenderPass::endFrame() {}
void SkyboxRenderPass::publishOutputs() {
skyboxDataLayout = graphics->createDescriptorLayout("pSkyboxData");
skyboxDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
});
skyboxDataLayout->create();
textureLayout = graphics->createDescriptorLayout("pSkyboxTextures");
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 1,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 2,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
});
textureLayout->create();
skyboxSampler = graphics->createSampler({});
}
void SkyboxRenderPass::createRenderPass() {
colorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
colorAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
colorAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
colorAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
depthAttachment = resources->requestRenderTarget("BASEPASS_DEPTH");
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
.colorAttachments = {colorAttachment},
.depthAttachment = depthAttachment,
};
Array<Gfx::SubPassDependency> dependency = {
{
.srcSubpass = ~0U,
.dstSubpass = 0,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
},
{
.srcSubpass = 0,
.dstSubpass = ~0U,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
},
};
renderPass = graphics->createRenderPass(std::move(layout), dependency, viewport);
skyboxData.transformMatrix = Matrix4(1);
skyboxData.fogColor = skybox.fogColor;
skyboxData.blendFactor = skybox.blendFactor;
skyboxBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
.sourceData =
{
.size = sizeof(SkyboxData),
.data = (uint8*)&skyboxData,
},
.dynamic = true,
});
pipelineLayout = graphics->createPipelineLayout("SkyboxLayout");
pipelineLayout->addDescriptorLayout(viewParamsLayout);
pipelineLayout->addDescriptorLayout(skyboxDataLayout);
pipelineLayout->addDescriptorLayout(textureLayout);
ShaderCreateInfo createInfo = {
.name = "SkyboxVertex",
.mainModule = "Skybox",
.entryPoint = "vertexMain",
.rootSignature = pipelineLayout,
};
vertexShader = graphics->createVertexShader(createInfo);
createInfo.name = "SkyboxFragment";
createInfo.entryPoint = "fragmentMain";
fragmentShader = graphics->createFragmentShader(createInfo);
pipelineLayout->create();
Gfx::LegacyPipelineCreateInfo gfxInfo = {
.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.vertexShader = vertexShader,
.fragmentShader = fragmentShader,
.renderPass = renderPass,
.pipelineLayout = pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.rasterizationState =
{
.polygonMode = Gfx::SE_POLYGON_MODE_FILL,
},
.colorBlend =
{
.attachmentCount = 1,
},
};
pipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
}
@@ -1,41 +0,0 @@
#pragma once
#include "Component/Skybox.h"
#include "Graphics/Shader.h"
#include "RenderPass.h"
namespace Seele {
class SkyboxRenderPass : public RenderPass {
public:
SkyboxRenderPass(Gfx::PGraphics graphics, PScene scene);
SkyboxRenderPass(SkyboxRenderPass&&) = default;
SkyboxRenderPass& operator=(SkyboxRenderPass&&) = default;
virtual ~SkyboxRenderPass();
virtual void beginFrame(const Component::Camera& cam) override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
Gfx::RenderTargetAttachment colorAttachment;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::ODescriptorLayout skyboxDataLayout;
Gfx::PDescriptorSet skyboxDataSet;
Gfx::ODescriptorLayout textureLayout;
Gfx::PDescriptorSet textureSet;
Gfx::OVertexShader vertexShader;
Gfx::OFragmentShader fragmentShader;
Gfx::OPipelineLayout pipelineLayout;
Gfx::PGraphicsPipeline pipeline;
Gfx::OSampler skyboxSampler;
struct SkyboxData {
Matrix4 transformMatrix;
Vector fogColor;
float blendFactor;
} skyboxData;
Gfx::OUniformBuffer skyboxBuffer;
Component::Skybox skybox;
};
DEFINE_REF(SkyboxRenderPass)
} // namespace Seele
@@ -3,8 +3,6 @@
using namespace Seele; using namespace Seele;
extern bool resetVisibility;
VisibilityPass::VisibilityPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {} VisibilityPass::VisibilityPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {}
VisibilityPass::~VisibilityPass() {} VisibilityPass::~VisibilityPass() {}
-5
View File
@@ -3,11 +3,6 @@
#include "Enums.h" #include "Enums.h"
#include "Math/Math.h" #include "Math/Math.h"
#ifndef ENABLE_VALIDATION
#define ENABLE_VALIDATION 1
#endif
namespace Seele { namespace Seele {
DECLARE_REF(Material) DECLARE_REF(Material)
namespace Gfx { namespace Gfx {
+158 -161
View File
@@ -211,198 +211,195 @@ void VertexData::createDescriptors() {
} }
void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet> loadedMeshlets) { void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet> loadedMeshlets) {
std::unique_lock l(vertexDataLock); std::unique_lock l(vertexDataLock);
meshlets.reserve(meshlets.size() + loadedMeshlets.size()); meshlets.reserve(meshlets.size() + loadedMeshlets.size());
vertexIndices.reserve(vertexIndices.size() + loadedMeshlets.size() * Gfx::numVerticesPerMeshlet); vertexIndices.reserve(vertexIndices.size() + loadedMeshlets.size() * Gfx::numVerticesPerMeshlet);
primitiveIndices.reserve(primitiveIndices.size() + loadedMeshlets.size() * Gfx::numPrimitivesPerMeshlet * 3); primitiveIndices.reserve(primitiveIndices.size() + loadedMeshlets.size() * Gfx::numPrimitivesPerMeshlet * 3);
uint32 meshletOffset = meshlets.size(); uint32 meshletOffset = meshlets.size();
AABB meshAABB; AABB meshAABB;
for (uint32 i = 0; i < loadedMeshlets.size(); ++i) { for (uint32 i = 0; i < loadedMeshlets.size(); ++i) {
Meshlet& m = loadedMeshlets[i]; Meshlet& m = loadedMeshlets[i];
meshAABB = meshAABB.combine(m.boundingBox); meshAABB = meshAABB.combine(m.boundingBox);
uint32 vertexOffset = vertexIndices.size(); uint32 vertexOffset = vertexIndices.size();
vertexIndices.resize(vertexOffset + m.numVertices); vertexIndices.resize(vertexOffset + m.numVertices);
std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32)); std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32));
uint32 primitiveOffset = primitiveIndices.size(); uint32 primitiveOffset = primitiveIndices.size();
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3)); primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8)); std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
meshlets.add(MeshletDescription{ meshlets.add(MeshletDescription{
.bounding = m.boundingBox, //.toSphere(), .bounding = m.boundingBox, //.toSphere(),
.vertexCount = m.numVertices, .vertexCount = m.numVertices,
.primitiveCount = m.numPrimitives, .primitiveCount = m.numPrimitives,
.vertexOffset = vertexOffset, .vertexOffset = vertexOffset,
.primitiveOffset = primitiveOffset, .primitiveOffset = primitiveOffset,
.color = Vector((float)rand() / RAND_MAX, (float)rand() / RAND_MAX, (float)rand() / RAND_MAX), .color = Vector((float)rand() / RAND_MAX, (float)rand() / RAND_MAX, (float)rand() / RAND_MAX),
.indicesOffset = (uint32)meshOffsets[id], .indicesOffset = (uint32)meshOffsets[id],
}); });
} }
meshData[id] = MeshData{ meshData[id] = MeshData{
.bounding = meshAABB, //.toSphere(), .bounding = meshAABB, //.toSphere(),
.numMeshlets = (uint32)loadedMeshlets.size(), .numMeshlets = (uint32)loadedMeshlets.size(),
.meshletOffset = meshletOffset, .meshletOffset = meshletOffset,
.firstIndex = (uint32)indices.size(), .firstIndex = (uint32)indices.size(),
.numIndices = (uint32)loadedIndices.size(), .numIndices = (uint32)loadedIndices.size(),
}; };
indices.resize(indices.size() + loadedIndices.size()); indices.resize(indices.size() + loadedIndices.size());
std::memcpy(indices.data() + meshData[id].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32)); std::memcpy(indices.data() + meshData[id].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
} }
void VertexData::commitMeshes() { void VertexData::commitMeshes() {
indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{ indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{
.sourceData = .sourceData =
{ {
.size = sizeof(uint32) * indices.size(), .size = sizeof(uint32) * indices.size(),
.data = (uint8*)indices.data(), .data = (uint8*)indices.data(),
}, },
.indexType = Gfx::SE_INDEX_TYPE_UINT32, .indexType = Gfx::SE_INDEX_TYPE_UINT32,
.name = "IndexBuffer", .name = "IndexBuffer",
}); });
meshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ meshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = .sourceData =
{ {
.size = sizeof(MeshletDescription) * meshlets.size(), .size = sizeof(MeshletDescription) * meshlets.size(),
.data = (uint8*)meshlets.data(), .data = (uint8*)meshlets.data(),
}, },
.numElements = meshlets.size(), .numElements = meshlets.size(),
.dynamic = false, .dynamic = false,
.name = "MeshletBuffer", .name = "MeshletBuffer",
}); });
vertexIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ vertexIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = .sourceData =
{ {
.size = sizeof(uint32) * vertexIndices.size(), .size = sizeof(uint32) * vertexIndices.size(),
.data = (uint8*)vertexIndices.data(), .data = (uint8*)vertexIndices.data(),
}, },
.numElements = vertexIndices.size(), .numElements = vertexIndices.size(),
.dynamic = false, .dynamic = false,
.name = "VertexIndicesBuffer", .name = "VertexIndicesBuffer",
}); });
primitiveIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ primitiveIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = .sourceData =
{ {
.size = sizeof(uint8) * primitiveIndices.size(), .size = sizeof(uint8) * primitiveIndices.size(),
.data = (uint8*)primitiveIndices.data(), .data = (uint8*)primitiveIndices.data(),
}, },
.numElements = primitiveIndices.size(), .numElements = primitiveIndices.size(),
.dynamic = false, .dynamic = false,
.name = "PrimitiveIndicesBuffer", .name = "PrimitiveIndicesBuffer",
}); });
} }
MeshId VertexData::allocateVertexData(uint64 numVertices) { MeshId VertexData::allocateVertexData(uint64 numVertices) {
std::unique_lock l(vertexDataLock); std::unique_lock l(vertexDataLock);
MeshId res{idCounter++}; MeshId res{idCounter++};
meshOffsets.add(head); meshOffsets.add(head);
meshVertexCounts.add(numVertices); meshVertexCounts.add(numVertices);
meshData.add({}); meshData.add({});
head += numVertices; head += numVertices;
if (head > verticesAllocated) { if (head > verticesAllocated) {
verticesAllocated = std::max(head, verticesAllocated + NUM_DEFAULT_ELEMENTS); verticesAllocated = std::max(head, verticesAllocated + NUM_DEFAULT_ELEMENTS);
resizeBuffers(); resizeBuffers();
} }
return res; return res;
} }
uint64 VertexData::getMeshOffset(MeshId id) { uint64 VertexData::getMeshOffset(MeshId id) { return meshOffsets[id]; }
return meshOffsets[id]; }
uint64 VertexData::getMeshVertexCount(MeshId id) { uint64 VertexData::getMeshVertexCount(MeshId id) { return meshVertexCounts[id]; }
return meshVertexCounts[id]; }
List<VertexData*> vertexDataList; List<VertexData*> vertexDataList;
List<VertexData*> VertexData::getList() { List<VertexData*> VertexData::getList() { return vertexDataList; }
return vertexDataList; }
VertexData* VertexData::findByTypeName(std::string name) { VertexData* VertexData::findByTypeName(std::string name) {
for (auto vd : vertexDataList) { for (auto vd : vertexDataList) {
if (vd->getTypeName() == name) { if (vd->getTypeName() == name) {
return vd; return vd;
}
} }
return nullptr; }
return nullptr;
} }
void VertexData::init(Gfx::PGraphics _graphics) { void VertexData::init(Gfx::PGraphics _graphics) {
graphics = _graphics; graphics = _graphics;
verticesAllocated = NUM_DEFAULT_ELEMENTS; verticesAllocated = NUM_DEFAULT_ELEMENTS;
instanceDataLayout = graphics->createDescriptorLayout("pScene"); instanceDataLayout = graphics->createDescriptorLayout("pScene");
// instanceData // instanceData
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0, .binding = 0,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
}); });
// meshData // meshData
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 1, .binding = 1,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
}); });
// meshletData // meshletData
instanceDataLayout->addDescriptorBinding( instanceDataLayout->addDescriptorBinding(
Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
// primitiveIndices // primitiveIndices
instanceDataLayout->addDescriptorBinding( instanceDataLayout->addDescriptorBinding(
Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
// vertexIndices // vertexIndices
instanceDataLayout->addDescriptorBinding( instanceDataLayout->addDescriptorBinding(
Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
// cullingOffset // cullingOffset
instanceDataLayout->addDescriptorBinding( instanceDataLayout->addDescriptorBinding(
Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
// cullingInfos // cullingInfos
instanceDataLayout->addDescriptorBinding( instanceDataLayout->addDescriptorBinding(
Gfx::DescriptorBinding{.binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); Gfx::DescriptorBinding{.binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
instanceDataLayout->create(); instanceDataLayout->create();
cullingOffsetBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ cullingOffsetBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.dynamic = true, .dynamic = true,
.name = "MeshletOffset", .name = "MeshletOffset",
}); });
instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.dynamic = true, .dynamic = true,
.name = "InstanceBuffer", .name = "InstanceBuffer",
}); });
instanceMeshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ instanceMeshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.dynamic = true, .dynamic = true,
.name = "MeshDataBuffer", .name = "MeshDataBuffer",
}); });
transparentInstanceDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ transparentInstanceDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.dynamic = true, .dynamic = true,
.name = "TransparentInstanceBuffer", .name = "TransparentInstanceBuffer",
}); });
transparentMeshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ transparentMeshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.dynamic = true, .dynamic = true,
.name = "TransparentMeshBuffer", .name = "TransparentMeshBuffer",
}); });
resizeBuffers(); resizeBuffers();
graphics->getShaderCompiler()->registerVertexData(this); graphics->getShaderCompiler()->registerVertexData(this);
} }
void VertexData::destroy() { void VertexData::destroy() {
instanceBuffer = nullptr; instanceBuffer = nullptr;
instanceMeshDataBuffer = nullptr; instanceMeshDataBuffer = nullptr;
instanceDataLayout = nullptr; instanceDataLayout = nullptr;
meshletBuffer = nullptr; meshletBuffer = nullptr;
vertexIndicesBuffer = nullptr; vertexIndicesBuffer = nullptr;
primitiveIndicesBuffer = nullptr; primitiveIndicesBuffer = nullptr;
indexBuffer = nullptr; indexBuffer = nullptr;
meshData.clear(); meshData.clear();
materialData.clear(); materialData.clear();
} }
VertexData::CullingMapping VertexData::getCullingMapping(entt::entity id, uint32 meshIndex, uint32 numMeshlets) { VertexData::CullingMapping VertexData::getCullingMapping(entt::entity id, uint32 meshIndex, uint32 numMeshlets) {
MeshMapping key = MeshMapping{.id = id, .meshId = meshIndex}; MeshMapping key = MeshMapping{.id = id, .meshId = meshIndex};
if (!instanceIdMap.contains(key)) { if (!instanceIdMap.contains(key)) {
instanceIdMap[key] = CullingMapping{.instanceId = instanceCount++, .cullingOffset = uint32(meshletCount)}; instanceIdMap[key] = CullingMapping{.instanceId = instanceCount++, .cullingOffset = uint32(meshletCount)};
meshletCount += numMeshlets; meshletCount += numMeshlets;
} }
return instanceIdMap[key]; return instanceIdMap[key];
} }
VertexData::VertexData() : idCounter(0), head(0), verticesAllocated(0), dirty(false) {} VertexData::VertexData() : idCounter(0), head(0), verticesAllocated(0), dirty(false) {}
+14 -2
View File
@@ -262,8 +262,20 @@ void Buffer::copyBuffer(uint64 src, uint64 dst) {
.offset = 0, .offset = 0,
.size = buffers[src]->size, .size = buffers[src]->size,
}; };
vkCmdPipelineBarrier(command->getHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1, VkBufferMemoryBarrier clearBarrier = {
&srcBarrier, 0, nullptr); .sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[dst]->buffer,
.offset = 0,
.size = buffers[dst]->size,
};
VkBufferMemoryBarrier srcBarriers[] = {srcBarrier, clearBarrier};
vkCmdPipelineBarrier(command->getHandle(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 2,
srcBarriers, 0, nullptr);
VkBufferCopy region = { VkBufferCopy region = {
.srcOffset = 0, .srcOffset = 0,
.dstOffset = 0, .dstOffset = 0,
-1
View File
@@ -141,7 +141,6 @@ void Command::checkFence() {
} }
void Command::waitForCommand(uint32 timeout) { void Command::waitForCommand(uint32 timeout) {
pool->submitCommands();
if (state == State::Begin) { if (state == State::Begin) {
// is already done // is already done
return; return;
+7 -2
View File
@@ -46,7 +46,10 @@ void vkCmdDrawMeshTasksIndirectEXT(VkCommandBuffer commandBuffer, VkBuffer buffe
} }
VkResult vkSetDebugUtilsObjectNameEXT(VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo) { VkResult vkSetDebugUtilsObjectNameEXT(VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo) {
return setDebugUtilsObjectName(device, pNameInfo); if (setDebugUtilsObjectName != nullptr) {
return setDebugUtilsObjectName(device, pNameInfo);
}
return VK_SUCCESS;
} }
VkResult vkCreateAccelerationStructureKHR(VkDevice device, const VkAccelerationStructureCreateInfoKHR* pCreateInfo, VkResult vkCreateAccelerationStructureKHR(VkDevice device, const VkAccelerationStructureCreateInfoKHR* pCreateInfo,
@@ -139,7 +142,9 @@ void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer); getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer);
} }
void Graphics::endRenderPass() { getGraphicsCommands()->getCommands()->endRenderPass(); } void Graphics::endRenderPass() {
getGraphicsCommands()->getCommands()->endRenderPass();
}
void Graphics::waitDeviceIdle() { vkDeviceWaitIdle(handle); } void Graphics::waitDeviceIdle() { vkDeviceWaitIdle(handle); }
+1 -6
View File
@@ -150,14 +150,9 @@ Array<Gfx::Timestamp> TimestampQuery::getResults() {
tail = (tail + 1) % 512; tail = (tail + 1) % 512;
Array<Gfx::Timestamp> res; Array<Gfx::Timestamp> res;
for (uint64 i = 0; i < numTimestamps; ++i) { for (uint64 i = 0; i < numTimestamps; ++i) {
if (results[i] < lastMeasure)
{
wrapping += 1ull << graphics->getTimestampValidBits();
}
lastMeasure = results[i];
res.add(Gfx::Timestamp{ res.add(Gfx::Timestamp{
.name = pendingTimestamps[firstQuery + i], .name = pendingTimestamps[firstQuery + i],
.time = std::chrono::nanoseconds(uint64((results[i] + wrapping) * graphics->getTimestampPeriod())), .time = uint64((results[i] + wrapping) * graphics->getTimestampPeriod()),
}); });
} }
return res; return res;
+22 -2
View File
@@ -79,7 +79,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.format = cast(resolveAttachment.getFormat()), .format = cast(resolveAttachment.getFormat()),
.samples = (VkSampleCountFlagBits)resolveAttachment.getNumSamples(), .samples = (VkSampleCountFlagBits)resolveAttachment.getTexture()->getNumSamples(),
.loadOp = cast(resolveAttachment.getLoadOp()), .loadOp = cast(resolveAttachment.getLoadOp()),
.storeOp = cast(resolveAttachment.getStoreOp()), .storeOp = cast(resolveAttachment.getStoreOp()),
.stencilLoadOp = cast(resolveAttachment.getStencilLoadOp()), .stencilLoadOp = cast(resolveAttachment.getStencilLoadOp()),
@@ -143,6 +143,10 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
.initialLayout = cast(layout.depthResolveAttachment.getInitialLayout()), .initialLayout = cast(layout.depthResolveAttachment.getInitialLayout()),
.finalLayout = cast(layout.depthResolveAttachment.getFinalLayout()), .finalLayout = cast(layout.depthResolveAttachment.getFinalLayout()),
}; };
VkClearValue& clearValue = clearValues.add();
if (attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clearValue = cast(layout.depthResolveAttachment.clear);
}
depthResolveRef = { depthResolveRef = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, .sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
.pNext = nullptr, .pNext = nullptr,
@@ -214,14 +218,22 @@ uint32 RenderPass::getFramebufferHash() {
PTexture2D tex = colorAttachment.getTexture().cast<Texture2D>(); PTexture2D tex = colorAttachment.getTexture().cast<Texture2D>();
description.colorAttachments[description.numColorAttachments++] = tex->getView(); description.colorAttachments[description.numColorAttachments++] = tex->getView();
} }
for (auto& resolveAttachment : layout.resolveAttachments) {
PTexture2D tex = resolveAttachment.getTexture().cast<Texture2D>();
description.resolveAttachments[description.numResolveAttachments++] = tex->getView();
}
if (layout.depthAttachment.getTexture() != nullptr) { if (layout.depthAttachment.getTexture() != nullptr) {
PTexture2D tex = layout.depthAttachment.getTexture().cast<Texture2D>(); PTexture2D tex = layout.depthAttachment.getTexture().cast<Texture2D>();
description.depthAttachment = tex->getView(); description.depthAttachment = tex->getView();
} }
if (layout.depthResolveAttachment.getTexture() != nullptr) {
PTexture2D tex = layout.depthResolveAttachment.getTexture().cast<Texture2D>();
description.depthResolveAttachment = tex->getView();
}
return CRC::Calculate(&description, sizeof(FramebufferDescription), CRC::CRC_32()); return CRC::Calculate(&description, sizeof(FramebufferDescription), CRC::CRC_32());
} }
void Vulkan::RenderPass::endRenderPass() { void RenderPass::endRenderPass() {
for (auto& inputAttachment : layout.inputAttachments) { for (auto& inputAttachment : layout.inputAttachments) {
PTexture2D tex = inputAttachment.getTexture().cast<Texture2D>(); PTexture2D tex = inputAttachment.getTexture().cast<Texture2D>();
tex->setLayout(inputAttachment.getFinalLayout()); tex->setLayout(inputAttachment.getFinalLayout());
@@ -230,8 +242,16 @@ void Vulkan::RenderPass::endRenderPass() {
PTexture2D tex = colorAttachment.getTexture().cast<Texture2D>(); PTexture2D tex = colorAttachment.getTexture().cast<Texture2D>();
tex->setLayout(colorAttachment.getFinalLayout()); tex->setLayout(colorAttachment.getFinalLayout());
} }
for (auto& resolveAttachment : layout.resolveAttachments) {
PTexture2D tex = resolveAttachment.getTexture().cast<Texture2D>();
tex->setLayout(resolveAttachment.getFinalLayout());
}
if (layout.depthAttachment.getTexture() != nullptr) { if (layout.depthAttachment.getTexture() != nullptr) {
PTexture2D tex = layout.depthAttachment.getTexture().cast<Texture2D>(); PTexture2D tex = layout.depthAttachment.getTexture().cast<Texture2D>();
tex->setLayout(layout.depthAttachment.getFinalLayout()); tex->setLayout(layout.depthAttachment.getFinalLayout());
} }
if (layout.depthResolveAttachment.getTexture() != nullptr) {
PTexture2D tex = layout.depthResolveAttachment.getTexture().cast<Texture2D>();
tex->setLayout(layout.depthResolveAttachment.getFinalLayout());
}
} }
+1 -12
View File
@@ -137,17 +137,6 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingAlloc)); graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingAlloc));
} else {
if (usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
} else if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
} else {
changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_ACCESS_MEMORY_WRITE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
}
} }
VkImageViewCreateInfo viewInfo = { VkImageViewCreateInfo viewInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
@@ -331,7 +320,7 @@ void TextureHandle::generateMipmaps() {
.aspectMask = aspect, .aspectMask = aspect,
.levelCount = 1, .levelCount = 1,
.baseArrayLayer = 0, .baseArrayLayer = 0,
.layerCount = 1, .layerCount = layerCount,
}, },
}; };
int32 mipWidth = width; int32 mipWidth = width;
+3 -4
View File
@@ -5,7 +5,6 @@
#include "Resources.h" #include "Resources.h"
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
using namespace Seele; using namespace Seele;
using namespace Seele::Vulkan; using namespace Seele::Vulkan;
@@ -93,9 +92,9 @@ void Window::pollInput() { glfwPollEvents(); }
void Window::beginFrame() { void Window::beginFrame() {
imageAvailableFences[currentSemaphoreIndex]->reset(); imageAvailableFences[currentSemaphoreIndex]->reset();
vkAcquireNextImageKHR(graphics->getDevice(), swapchain, std::numeric_limits<uint64>::max(), VK_CHECK(vkAcquireNextImageKHR(graphics->getDevice(), swapchain, std::numeric_limits<uint64>::max(),
imageAvailableSemaphores[currentSemaphoreIndex]->getHandle(), imageAvailableSemaphores[currentSemaphoreIndex]->getHandle(),
imageAvailableFences[currentSemaphoreIndex]->getHandle(), &currentImageIndex); imageAvailableFences[currentSemaphoreIndex]->getHandle(), &currentImageIndex));
imageAvailableFences[currentSemaphoreIndex]->submit(); imageAvailableFences[currentSemaphoreIndex]->submit();
graphics->getGraphicsCommands()->getCommands()->waitForSemaphore(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, graphics->getGraphicsCommands()->getCommands()->waitForSemaphore(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
imageAvailableSemaphores[currentSemaphoreIndex]); imageAvailableSemaphores[currentSemaphoreIndex]);
+8 -3
View File
@@ -26,15 +26,20 @@ void from_json(const nlohmann::json& j, Vector& vec) {
} }
std::ostream& operator<<(std::ostream& stream, const Vector2& vector) { std::ostream& operator<<(std::ostream& stream, const Vector2& vector) {
stream << "(" << vector.x << ", " << vector.y << ")"; stream << "Vec2(" << vector.x << ", " << vector.y << ")";
return stream; return stream;
} }
std::ostream& operator<<(std::ostream& stream, const Vector& vector) { std::ostream& operator<<(std::ostream& stream, const Vector& vector) {
stream << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")"; stream << "Vec3(" << vector.x << ", " << vector.y << ", " << vector.z << ")";
return stream; return stream;
} }
std::ostream& operator<<(std::ostream& stream, const Vector4& vector) { std::ostream& operator<<(std::ostream& stream, const Vector4& vector) {
stream << "(" << vector.x << ", " << vector.y << ", " << vector.z << ", " << vector.w << ")"; stream << "Vec4(" << vector.x << ", " << vector.y << ", " << vector.z << ", " << vector.w << ")";
return stream;
}
std::ostream& operator<<(std::ostream& stream, const Quaternion& vector) {
stream << "Quat(" << vector.w << ", " << vector.x << ", " << vector.y << ", " << vector.z << ")";
return stream; return stream;
} }
+1
View File
@@ -37,3 +37,4 @@ void from_json(nlohmann::json& j, Vector& vec);
std::ostream& operator<<(std::ostream& stream, const Seele::Vector2& vector); std::ostream& operator<<(std::ostream& stream, const Seele::Vector2& vector);
std::ostream& operator<<(std::ostream& stream, const Seele::Vector& vector); std::ostream& operator<<(std::ostream& stream, const Seele::Vector& vector);
std::ostream& operator<<(std::ostream& stream, const Seele::Vector4& vector); std::ostream& operator<<(std::ostream& stream, const Seele::Vector4& vector);
std::ostream& operator<<(std::ostream& stream, const Seele::Quaternion& vector);
+9
View File
@@ -142,4 +142,13 @@ template <typename T> class UniquePtr {
private: private:
T* handle; T* handle;
}; };
// idk if it should be here?
struct Globals {
bool usePositionOnly = true;
bool useDepthCulling = true;
bool useLightCulling = true;
bool running = true;
};
Globals& getGlobals();
} // namespace Seele } // namespace Seele
+7 -4
View File
@@ -60,11 +60,14 @@ void LightEnvironment::addDirectionalLight(Component::DirectionalLight dirLight)
void LightEnvironment::addPointLight(Component::PointLight pointLight) { points.add(pointLight); } void LightEnvironment::addPointLight(Component::PointLight pointLight) { points.add(pointLight); }
void LightEnvironment::commit() { void LightEnvironment::commit() {
lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT, lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT,
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT); Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
pointLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, pointLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT); Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
directionalLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT, directionalLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT,
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT); Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
lightEnv.numDirectionalLights = dirs.size(); lightEnv.numDirectionalLights = dirs.size();
lightEnv.numPointLights = points.size(); lightEnv.numPointLights = points.size();
@@ -87,7 +90,7 @@ void LightEnvironment::commit() {
.numElements = points.size(), .numElements = points.size(),
}); });
lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT, lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT); Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT, pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT); Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
+5
View File
@@ -1,7 +1,12 @@
#include "ThreadPool.h" #include "ThreadPool.h"
#include "MinimalEngine.h"
using namespace Seele; using namespace Seele;
Globals globals;
Globals& Seele::getGlobals() { return globals; }
ThreadPool::ThreadPool(uint32 numWorkers) { ThreadPool::ThreadPool(uint32 numWorkers) {
for (uint32 i = 0; i < numWorkers; ++i) { for (uint32 i = 0; i < numWorkers; ++i) {
workers.add(std::thread(&ThreadPool::work, this)); workers.add(std::thread(&ThreadPool::work, this));
-1
View File
@@ -4,7 +4,6 @@
#include <functional> #include <functional>
#include <thread> #include <thread>
namespace Seele { namespace Seele {
class ThreadPool { class ThreadPool {
public: public:
+1 -58
View File
@@ -6,24 +6,19 @@
#include "Graphics/Query.h" #include "Graphics/Query.h"
#include "Graphics/RenderPass/BasePass.h" #include "Graphics/RenderPass/BasePass.h"
#include "Graphics/RenderPass/CachedDepthPass.h" #include "Graphics/RenderPass/CachedDepthPass.h"
#include "Graphics/RenderPass/DebugPass.h"
#include "Graphics/RenderPass/DepthCullingPass.h" #include "Graphics/RenderPass/DepthCullingPass.h"
#include "Graphics/RenderPass/LightCullingPass.h" #include "Graphics/RenderPass/LightCullingPass.h"
#include "Graphics/RenderPass/RenderGraphResources.h" #include "Graphics/RenderPass/RenderGraphResources.h"
#include "Graphics/RenderPass/SkyboxRenderPass.h"
#include "Graphics/RenderPass/VisibilityPass.h" #include "Graphics/RenderPass/VisibilityPass.h"
#include "System/CameraUpdater.h" #include "System/CameraUpdater.h"
#include "System/LightGather.h" #include "System/LightGather.h"
#include "System/MeshUpdater.h" #include "System/MeshUpdater.h"
#include "Window/Window.h" #include "Window/Window.h"
#include <fstream> #include <fstream>
#include <thread>
using namespace Seele; using namespace Seele;
bool usePositionOnly = false;
bool useDepthCulling = false;
bool useLightCulling = false;
GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath) GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath)
: View(graphics, window, createInfo, "Game"), scene(new Scene(graphics)), gameInterface(dllPath) { : View(graphics, window, createInfo, "Game"), scene(new Scene(graphics)), gameInterface(dllPath) {
reloadGame(); reloadGame();
@@ -32,48 +27,8 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
renderGraph.addPass(new VisibilityPass(graphics, scene)); renderGraph.addPass(new VisibilityPass(graphics, scene));
renderGraph.addPass(new LightCullingPass(graphics, scene)); renderGraph.addPass(new LightCullingPass(graphics, scene));
renderGraph.addPass(new BasePass(graphics, scene)); renderGraph.addPass(new BasePass(graphics, scene));
renderGraph.addPass(new DebugPass(graphics, scene));
// renderGraph.addPass(new SkyboxRenderPass(graphics, scene));
renderGraph.setViewport(viewport); renderGraph.setViewport(viewport);
renderGraph.createRenderPass(); renderGraph.createRenderPass();
queryThread = std::thread([&]() {
PRenderGraphResources res = renderGraph.getResources();
Gfx::PPipelineStatisticsQuery cachedQuery = res->requestQuery("CACHED_QUERY");
Gfx::PPipelineStatisticsQuery depthQuery = res->requestQuery("DEPTH_QUERY");
Gfx::PPipelineStatisticsQuery baseQuery = res->requestQuery("BASEPASS_QUERY");
Gfx::PPipelineStatisticsQuery lightCullQuery = res->requestQuery("LIGHTCULL_QUERY");
Gfx::PPipelineStatisticsQuery visibilityQuery = res->requestQuery("VISIBILITY_QUERY");
Gfx::PTimestampQuery timeQuery = res->requestTimestampQuery("TIMESTAMP");
std::ofstream stats("stats.csv");
stats << "RelTime,"
<< "CachedIAV,CachedIAP,CachedVS,CachedClipInv,CachedClipPrim,CachedFS,CachedCS,CachedTS,CachedMS,"
<< "DepthIAV,DepthIAP,DepthVS,DepthClipInv,DepthClipPrim,DepthFS,DepthCS,DepthTS,DepthMS,"
<< "BaseIAV,BaseIAP,BaseVS,BaseClipInv,BaseClipPrim,BaseFS,BaseCS,BaseTS,BaseMS,"
<< "LightCullIAV,LightCullIAP,LightCullVS,LightCullClipInv,LightCullClipPrim,LightCullFS,LightCullCS,LightCullTS,LightCullMS,"
<< "VisibilityIAV,VisibilityIAP,VisibilityVS,VisibilityClipInv,VisibilityClipPrim,VisibilityFS,VisibilityCS,VisibilityTS,"
"VisibilityMS,"
<< "CACHED,MIPGEN,DEPTHCULL,VISIBILITY,LIGHTCULL,BASE" << std::endl;
std::chrono::nanoseconds start = std::chrono::nanoseconds(0);
while (true) {
auto timestamps = timeQuery->getResults();
auto cachedResults = cachedQuery->getResults();
auto depthResults = depthQuery->getResults();
auto baseResults = baseQuery->getResults();
auto lightCullResults = lightCullQuery->getResults();
auto visiblityResults = visibilityQuery->getResults();
if (start.count() == 0) {
start = timestamps[0].time;
}
stats << (timestamps[0].time - start).count() << "," << cachedResults << depthResults << baseResults << lightCullResults
<< visiblityResults;
stats << fmt::format("{},{},{},{},{},{}", (timestamps[1].time - timestamps[0].time).count(),
(timestamps[2].time - timestamps[1].time).count(), (timestamps[3].time - timestamps[2].time).count(),
(timestamps[4].time - timestamps[3].time).count(), (timestamps[5].time - timestamps[4].time).count(),
(timestamps[6].time - timestamps[5].time).count())
<< std::endl;
stats.flush();
}
});
} }
GameView::~GameView() {} GameView::~GameView() {}
@@ -127,18 +82,6 @@ void GameView::reloadGame() {
void GameView::keyCallback(KeyCode code, InputAction action, KeyModifier modifier) { void GameView::keyCallback(KeyCode code, InputAction action, KeyModifier modifier) {
keyboardSystem->keyCallback(code, action, modifier); keyboardSystem->keyCallback(code, action, modifier);
if (code == KeyCode::KEY_P && action == InputAction::RELEASE) {
usePositionOnly = !usePositionOnly;
std::cout << "Use Pos only " << usePositionOnly << std::endl;
}
if (code == KeyCode::KEY_O && action == InputAction::RELEASE) {
useDepthCulling = !useDepthCulling;
std::cout << "Use Depth Culling " << useDepthCulling << std::endl;
}
if (code == KeyCode::KEY_L && action == InputAction::RELEASE) {
useLightCulling = !useLightCulling;
std::cout << "Use Light Culling " << useLightCulling << std::endl;
}
} }
void GameView::mouseMoveCallback(double xPos, double yPos) { keyboardSystem->mouseCallback(xPos, yPos); } void GameView::mouseMoveCallback(double xPos, double yPos) { keyboardSystem->mouseCallback(xPos, yPos); }
-1
View File
@@ -28,7 +28,6 @@ class GameView : public View {
OScene scene; OScene scene;
GameInterface gameInterface; GameInterface gameInterface;
RenderGraph renderGraph; RenderGraph renderGraph;
std::thread queryThread;
PSystemGraph systemGraph; PSystemGraph systemGraph;
System::PKeyboardInput keyboardSystem; System::PKeyboardInput keyboardSystem;