Namespace refactoring to avoid prefixing everything with Vulkan
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@@ -4,18 +4,21 @@
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#include "Containers/Array.h"
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namespace Seele {
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class Window;
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class Graphics
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{
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public:
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Graphics();
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~Graphics();
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virtual void init(GraphicsInitializer initializer) = 0;
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virtual void beginFrame(void* windowHandle) = 0;
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virtual void endFrame(void* windowHandle) = 0;
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virtual void* createWindow(const WindowCreateInfo& createInfo) = 0;
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protected:
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friend class Window;
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};
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DEFINE_REF(Graphics);
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namespace Gfx
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{
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class Window;
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class Graphics
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{
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public:
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Graphics();
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~Graphics();
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virtual void init(GraphicsInitializer initializer) = 0;
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virtual void beginFrame(void* windowHandle) = 0;
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virtual void endFrame(void* windowHandle) = 0;
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virtual void* createWindow(const WindowCreateInfo& createInfo) = 0;
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protected:
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friend class Window;
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};
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DEFINE_REF(Graphics);
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}
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}
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