Namespace refactoring to avoid prefixing everything with Vulkan
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@@ -1,8 +1,8 @@
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#include "GraphicsResources.h"
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using namespace Seele;
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using namespace Seele::Gfx;
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void Seele::DescriptorLayout::addDescriptorBinding(uint32 bindingIndex, SeDescriptorType type, uint32 arrayCount)
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void DescriptorLayout::addDescriptorBinding(uint32 bindingIndex, SeDescriptorType type, uint32 arrayCount)
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{
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if (descriptorBindings.size() <= bindingIndex)
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{
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@@ -15,14 +15,14 @@ void Seele::DescriptorLayout::addDescriptorBinding(uint32 bindingIndex, SeDescri
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descriptorBindings[bindingIndex] = binding;
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}
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PDescriptorSet Seele::DescriptorLayout::allocatedDescriptorSet()
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PDescriptorSet DescriptorLayout::allocatedDescriptorSet()
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{
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PDescriptorSet result;
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allocator->allocateDescriptorSet(result);
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return result;
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}
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void Seele::PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout)
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void PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout)
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{
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if (descriptorSetLayouts.size() <= setIndex)
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{
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@@ -48,7 +48,7 @@ void Seele::PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayo
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}
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}
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void Seele::PipelineLayout::addPushConstants(const SePushConstantRange& pushConstant)
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void PipelineLayout::addPushConstants(const SePushConstantRange& pushConstant)
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{
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pushConstants.add(pushConstant);
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}
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