Namespace refactoring to avoid prefixing everything with Vulkan
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@@ -2,18 +2,17 @@
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#include "RenderPath.h"
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namespace Seele
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{
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DECLARE_REF(Graphics);
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// A view is a part of the window, which can be anything from a viewport to an editor
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class View
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{
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public:
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View(PGraphics graphics);
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View(Gfx::PGraphics graphics);
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virtual ~View();
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void beginFrame();
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void endFrame();
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void applyArea(Rect area);
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protected:
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PGraphics graphics;
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Gfx::PGraphics graphics;
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PRenderPath renderer;
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};
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